Day 6 - DRummB0ID_21 - Detention: The Aftermath

I don't usually write diary entries during the week. I'll keep it short, then.

The first day we spent several hours on the concept. Had to make sure we shared a vision. This was one of our weaker ideas, so I think the time spent on concept paid off. We had already had a skeleton to-do list made, and a selection of libraries. Everything else is from scratch: DR0ID's fun hand-drawn art style; sfx and music scrounged on the fly, and coding the brains.

Up until Thursday it was like a junkyard raid: scavenged parts strewn about, some fit together on our workbench and rigged up to hook this wire up and do...something.

Mid Thursday we finally had enough to integrate. We started putting it together, and suddenly we had a game. Very rough, but a game. After gathering the remains of the strewn parts off the floor and banging them in place, and much makeshift casting, grinding, and tweaking, we have a Bondo masterpiece.

What does Bondo have to do with our game? Uh. Nothing but a nostalgic metaphor.

I posted a couple new screenshot teasers. But no spoilers for you! We still need to paint and buff and polish the chrome before we pull the curtain away. =)

Gumm