PyWeek - Coen - feedback

Fun 3 Prod 3 Inno 3


This was interesting, but I had some issues. My screen resolution was slightly smaller than the game's resolution so maybe I missed something, but it wasn't very clear how things worked (particularly energy) and I had to go back and forth between the game and the README. The car movement felt a bit off too, probably because there's no friction and it turns slowly. Although these small things in the execution got in the way, I like the concept of the game and I can imagine that I would have really enjoyed it without these issues. Also, these are really fast cars to be zooming through the Amazon. :)

Fun 3 Prod 4 Inno 4


Nice idea. Nice game but somewhat difficult to steer the vehicles. And they should not just move with same speed as before when exiting the river (floating mode).

Fun 3 Prod 3 Inno 4


The game was fun, although a little difficult switching back and forth between different cars and trying to juggle everything, and there were some odd things like not being able to pick people up or recharge while floating. It might've helped to have had more progress markers in the right hand side to show which places you'd visited.

Did not work


E:\pyjudge\unpacked\pyweek26_go_with_the_flow-master>c:\Python36\python.exe RuntimeWarning: import threads: cannot import name 'Empty'
(ImportError: cannot import name 'Empty')
import pygame
Traceback (most recent call last):
File "", line 42, in <module>
levels = Levels('levels.txt')
File "E:\pyjudge\unpacked\pyweek26_go_with_the_flow-master\", line 17, in __init__
File "E:\pyjudge\unpacked\pyweek26_go_with_the_flow-master\", line 22, in load
for line in input_file.readlines():
File "c:\Python36\lib\encodings\", line 23, in decode
return codecs.charmap_decode(input,self.errors,decoding_table)[0]
UnicodeDecodeError: 'charmap' codec can't decode byte 0x98 in position 887: character maps to <undefined>

Fun 2 Prod 3 Inno 3


I couldn't get the game to run properly: had a crash (running on osx, possibliy
Traceback (most recent call last):
File "", line 141, in <module>
File "pyweek26_go_with_the_flow-master/", line 54, in process_collisions'charge_up')
File "pyweek26_go_with_the_flow-master/", line 22, in play
self.sounds[name] = pygame.mixer.Sound(os.path.join('sounds', filename))
pygame.error: Unable to open file 'sounds/gold-3.wav'

Fun 2 Prod 2 Inno 4


I really like driving the boat up-river by key-codes for each source and then floating back down. However, driving over the land spoils it a bit: it's too easy and also dilutes the clever river taxi mechanism.

The Amazon setting is intriguing but the map is very plain - a shaded or satellite map could have added visual interest.

Fun 2 Prod 3 Inno 3


Thanks for the game. I found it hard to play, but that's probably me. :-)

Fun 2 Prod 3 Inno 2


The gameplay was not very clear and I could use a car and boat. I did not understand the system very well.

Fun 4 Prod 4 Inno 4


My favourite entry so far. Interesting idea, can see you put a lot of work into it. Well done!

Fun 2 Prod 3 Inno 2


I can see what you're going for. You want me to switch cars into boats and press tab and do it as fast as possible. But that doesn't engage much. Maybe with less realistic rivers, and different goals it could've worked well.

Fun 1 Prod 2 Inno 2

Unicorn Markets

A little difficult to play, could have used more testing.

Fun 2 Prod 2 Inno 3


Very confusing presentation; I could not make heads or tails of what to do or what was going on. It feels like there might be a potential game here but the interface needs some serious work.

Fun 2 Prod 3 Inno 3


It's a bit hard to play as the game window if bigger then my desktop.

Fun 3 Prod 4 Inno 4


Got 'Success'. Interesting concept but it was mostly easier to just use one car and battery. I wasn't expecting the cars to keep their speed when they come out of the water.

Fun 3 Prod 3 Inno 4


Creative gameplay but a bit overwhelming at first. After working out the vehicle behaviour the goal of the game to complete each journey is motivational and increasing difficulties keeps you engaged.

Would prefer clearer graphic for the power indicator, perhaps even text. Also, headers for the table at the right would make it clearer that you have to go to the destination AND back to complete each journey - worked it out but it seemed a bit unclear on my first play through.

Playable, replayable, easily customisable and a good challenge. Reasonable graphics, but not a huge fan of the overall aesthetic.