PyWeek - CoDoGuPywk27 - feedback

Fun 3 Prod 3 Inno 3


Nice game. I think the UI could use some tweaking to help the player understand the game a bit more. For example, it wasn't very clear to me what was consuming my crypto chips, and what an upgrade or building cost. I didn't have time to see all towers though, but I had fun with my first try.

Fun 5 Prod 3 Inno 3


Nothing too groundbreaking as far as tower defense goes, but the chips resource mechanic made things interesting. I wish it had been a little clearer how many chips I was getting and where they were going, so I could keep track of how close I was to losing. Pretty good progression of mechanics as you went along.

Fun 3 Prod 3 Inno 3


With some more development, this could turn into an interesting game.

Fun 2 Prod 3 Inno 2


It's a tower defence. With chips and bugs? I think I'm missing a pun here, and I don't know how it connects to the theme, but there are six paths so I guess it's ok regardless.

I don't think I can say much, it's a tower defense, nothing really bad about it, but also nothing great.

Fun 4 Prod 3 Inno 2


It's a tower defense and they are effortlessly fun - you built a machine for *mincing* *hordes* of enemies.

That said I don't think you've done enough here in terms of novelty to distinguish it from the dozens of other great tower defense games.

The crisp thing is eccentric but I don't get how crisps relate to six (and Google doesn't help).

I'd enjoy more carnage in the visual effects - as I say, the pleasure is in mincing hordes of enemies, and here it feels like you're merely flinging snacks at them.

Fun 5 Prod 4 Inno 2


Had trouble producing enough chips by wave 12. Need to show me which paths the next wave is going to come from so I can build proactively, OR let me destroy towers to stop them from using up all the chips/power. Cute game but I was definitely not happy when my chips were being used up and no real indication of why that was happening, especially with my factory upgraded all the way and building new factories is still locked. The little tutorial is good polish but it needs to explain more about how resources are consumed.

Fun 4 Prod 4 Inno 3


I love this series of games :) ... this was a well balanced tower defense: I liked how there was lots of variation in things to build and the whole build chain. I loved how upgrades were just increasing levels of stacked chips :).

Fun 5 Prod 5 Inno 3


Nice chip TD within an quirky "chippunk" universe. Pretty enjoyable gameplay overall. I like the chip tower for extra immersion.

Upgrade only checks for chips but doesn't spend them!

Maybe because of that, I always needed too much energy before the batteries become available.

Did not work


Followed the instructions in the readme; game spits out a ton of garbage, gets as far as opening a window, and then crashes.

Fun 2 Prod 3 Inno 3


So, potato chips meets Command and Conquer, right..? I really had no clue what to do, despite reading the instructions (which were hilariously written). It wasn't really clear what each of the towers did, or how they interacted with each other. Perhaps add a tutorial level..? Nice work.

Did not work


I liked the look of this, but either something isn't working as it should. Or I am doing something wrong.

I just can't seem to build anything. I click and nothing happens and the ants start coming and it's all over.

Fun 5 Prod 2 Inno 3


game fun and i beat it
the potato chips felt out of place

Fun 3 Prod 3 Inno 3


I liked the tower defense part of the game.

Well balanced difficulty in terms of how the waves progress.

The hints flashed by too quickly to read.

I do not get the connection to the theme.