I would like to say thanks to the people who gave valuable suggestions and thoughtful comments.
First of all, about the missions being too straight forward and easy.... It's just like minecraft, if you just followed the minecraft missions then it's boring, the key of this game is to explore and build! (however I didn't have enough time to implement a lot of sandbox features so the building part is not that significant, I should try getting into a team for ideas like this). I've asked my friends, co-workers and family to try this game, and in order to let most people(non-technical) enjoy the game, this is the difficulty I've decided on. It turned out that I've mis-calculated the difficulty since pyweek entrants are technical.
When I was trying to play the game I realized that it could be tough for a new player to get used to the controls (;, given that I'm a veteran minecraft player I'm more comfortable with it, and still had a little trouble with opening the pack. So I simply made the initial letter of each word the control! "pack" -> [P], "build" -> [B], "craft" -> [C] ... However it resulted in a rather uncomfortable gesture, but you don't need to check the help page as often. And another reason is that I didn't have enough time to make the changing the key configuration stuffs.
And among the ratings, there were a couple of rather uncomfortable ones... which stood out in either the score and wording, or both:there were a couple of ratings in "Alone in the Sea" gave DQ or very low scores for the following reasons:
- 1. music copyright
- 2. image copyright
- 3. stealing texture
so, to those people,
- 1. I've INCLUDED a copyright.txt for the music in the final submissions, please read them, they are all license free music.
- 2. The goat image from undertale is from undertale wiki, its textures are under creative commons and pyweek is no where close to a commercial use.
- 3. I don't know where that comes from and I even have the editing history on paint.net. The textures are no where good enough for me to 'steal' it from anywhere, and I'm pretty sure that no one will even want to reuse those textures either.
(log in to comment)