Day 3
I spent today trying to make animations work. Having used kenney.nl assets for everything so far, I got Blender out for this. Here's the process, roughly:- Create a model in Blender (doesn't take long)
- Animate it using Blender keyframes (takes ages, Blender is terrible for this)
- Export it to GLTF
- Work out how three.js represents animations and write code to start them
- Debug why it isn't working
- Find the animation is kind of half broken due to feature mismatches between Blender, GLTF, and three.js
- Rework broken part of animation, go to step 2
So after a whole night's work I have added just sword swipes and a flapping bat.
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xmzhang1 on 2018/04/18 06:56:
these shawdow looks quite nice! :)