Lack of license
I don't know if anyone else here is like me, but I personally will not play or review any proprietary software games, for ethical reasons. I want to give a heads up on this, because there are quite a few games (11, to be exact) that I am refusing to play and review for this reason. In a couple cases, it's because the license is some non-libre license like CC BY-NC or CC BY-ND; obviously, these games were made proprietary intentionally. But in most cases, it's because I couldn't find a license at all.
If anyone who didn't indicate a license meant for the game to be libre and either just forgot to indicate a license or misunderstood what not having a license means, please add a notice indicating a license. (See here for what not having a license means.)
(log in to comment)
Comments
The dilemma for onpon4 is that CC-BY-NC and CC-BY-ND are not "free" (also known as "libre") licenses, as defined by the Free Software Foundation. That doesn't mean they violate PyWeek's rules, though, so it's not like it's cheating or anything. PyWeek doesn't require free licenses.
To be specific, free licenses must let you redistribute copies, even charging for them (so NC is out), and they must let you distribute modified versions (so ND is out). I believe that CC-BY-SA is considered a free license.
FWIW, the code in our game is free (CC0), but the music is not. Feel free to skip it if that's a problem for you!
I'm guessing the very existence of non-free software is an ethical problem as far as onpon4 is concerned.
(Sorry if that's presumptuous, but you may not get an answer. Since PyWeek comments are copyright their authors, onpon4 might not read them, for ethical reasons.)
To perhaps reduce the chances of this thread entering a long discussion about free software, I'd like to emphasize mauve's point. It's perfectly fine if one refuses to use non-free software for any reason (if you're curious about the reason itself, see here). However, they must also keep in mind that Pyweek is focused not on producing free software but on showcasing creativity as mauve said, so it is reasonable to expect that not everyone gives importance to free licenses, especially given that they are constrained by time. (In fact, Pyweek would not be a great source of reusable code because most of the code is rushed.)
This is not perfect but an analogy would be a cooking competition. On one hand, it's perfectly fine if a vegetarian reviewer does not eat any meat, but on the other hand, the vegetarian cannot expect that all dishes do not contain meat.
Right, I wasn't trying to debate libre software, and I'm fully aware that Pyweek allows non-libre licenses (that's a major reason why I don't link to it directly on some other communities). I was more concerned about the ones (9 of them, I think) that I couldn't find a license for at all, because the idea that no license means public domain is a common misconception. (Also, no license at all does violate the rules.)
Cosmologicon: yours is not one of the 11. It's actually one of my favorite PyWeek 19 entries that I've played, incidentally.
Having never engaged in a discussion on the topic, this has been pretty enlightening for me. If you had asked me a few days ago if I supported the philosophy of the FSF I wouldn't have hesitated to reply with an uninformed "yes". Now I might answer "sorta...with caveats", but there doesn't seem to be much room in their philosophy for anything less than complete ideological stricture.
onpon4: I'll admit I'm disappointed with your decision as I feel like we all entered into a tacit agreement to play everyone else's games without regard to their personal politics, but I'm always up for sticking it to the man so, if you feel that eschewing my game somehow accomplishes that, more power to you.
That's more an argument about copyright than an argument specific to libre software. It's an interesting argument, nonetheless.
The way I see it, art and culture don't need to be given an economic incentive. Historically, they never have been a result of economic incentive; it's something else that drives artists. It sucks to be poor, and creating a system to make artists money is helpful to artists who are poor (though I doubt it's all that helpful to them; publishers are the ones who tend to benefit most from copyright), but not so helpful to non-artists in need of money. The proper solution to poverty of artists is one that fixes poverty of non-artists as well.
It's important to note that the software portion of games doesn't typically need to be proprietary for currently common models of making money off of them to work. Many games have some non-functional data, such as levels, that is needed to make the game experience what it's supposed to be; it's perfectly possible to keep these data files copyrighted while making the software portion libre. For online games, requiring people to pay for server access is perfectly possible with libre clients.
Consider this as a little thought experiment: Under the license for your game there's nothing to stop someone from renaming it Racewar and selling it to raise money for neo-nazis.
I don't consider this to be a problem. Actually, I think such a bastardization would be hilarious.
iminurnamez on 2014/10/20 12:00:
The rules state that a "game's license must allow for PyWeek to redistribute your game and its source". Maybe I've misunderstood the license terms, but the CC-BY-NC seems to fit that criteria while at the same time preventing someone else from charging money for a game that I made that I am not charging money for.
What exactly is the ethical dilemma?