Galactic Lego - Where to now?Although my game ended up in a rather incomplete state, I am still pretty happy with the final result, and thought my final score was fair.
First up to all the people who rated my game thanks for the comments, its always pretty nice to get a ton of positive feedback, that people liked the idea behind my game.
I would really like to redo the game from scratch, and have some neat ideas on features to add as well as a much better and more thought out way to do the code for the game, so if I have time in between uni, a cadet-ship, playing around with electronics and a newly made CNC machine, I really would like to have a nouther crack at it.
I would like to get some more advice from the people here though that played my game on what they think I can do to improve how you move around in the game. This is two space games I have done in a row, and I repeat from last time SPACE IS HARD, the whole frictionless without speed limits thing really doesn't lend itself to easy control and this really isnt made better by the lack of a star field for feedback.
In this game I tried to get around this by capping speed, angular velocity and the distance between opponents but for most people who I showed in person, it was still difficult to grasp, (That said my friends doing engineering were the quickest to master it).
So does anybody have some advice on how I can make ships easier to control without getting rid of designing your ships component by component. If anyone has any other cool ideas they would like to see in a game like this I would like to hear those too.
(log in to comment)