Day #1Concept: I am going to use "Nemesis as goddess" interpretation. Especially this line from wikipedia (http://en.wikipedia.org/wiki/Nemesis_(mythology)):
Nemesis, winged balancer of life
Name: Balancer of circles
Gameplay: there will be two types circles (red, green). They will it each other Osmos (http://www.hemispheregames.com/osmos/) style. You will control triangle. You will need to collect smaller circles and shoot them into bigger ones by splitting them into smaller ones. Winning/Losing? I do not know – I just want to test and implement this game mechanics.
Screenshot from current implementation:
- Moving around
- Rotating depending on mouse position
- Circles' shadows moves depending on players position
Rant. This time I am trying to make my first pygame game. And it is frustrating. I've already few times caught myself thinking: "Screw this. Let's take pyglet, drop to opengl level and be done with this.".
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