Day #1

Concept: I am going to use "Nemesis as goddess" interpretation. Especially this line from wikipedia (http://en.wikipedia.org/wiki/Nemesis_(mythology)):

    Nemesis, winged balancer of life

Name: Balancer of circles
Gameplay: there will be two types circles (red, green). They will it each other Osmos (http://www.hemispheregames.com/osmos/) style. You will control triangle. You will need to collect smaller circles and shoot them into bigger ones by splitting them into smaller ones. Winning/Losing? I do not know – I just want to test and implement this game mechanics.

Concept art:


Screenshot from current implementation:


What works:
- Moving around
- Rotating depending on mouse position
- Circles' shadows moves depending on players position

Repository:
https://bitbucket.org/petraszd/pyweek-16-balancer-of-circles

Rant. This time I am trying to make my first pygame game. And it is frustrating. I've already few times caught myself thinking: "Screw this. Let's take pyglet, drop to opengl level and be done with this.".

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Comments

Just curious, why did you decide not to use pyglet?
Nice shadow idea. I am also playing with circles. Is it lack of sportsmanship if i steal that idea?
@Cosmologicon: Two things. First, I've never created game with pygame. Never. Second, in previous PyWeeks I got a lot of DNW on scoring. Hopefully, I will see if pygame changes that. Hopefully, because first I need to do one really small and easy thing – make a game.

@lucio: It is not stealing. I am not holding patents on circles or anything. Please, feel free to do anything you want.