Day #1
Concept: I am going to use "Nemesis as goddess" interpretation. Especially this line from wikipedia (http://en.wikipedia.org/wiki/Nemesis_(mythology)):Nemesis, winged balancer of life
Name: Balancer of circles
Gameplay: there will be two types circles (red, green). They will it each other Osmos (http://www.hemispheregames.com/osmos/) style. You will control triangle. You will need to collect smaller circles and shoot them into bigger ones by splitting them into smaller ones. Winning/Losing? I do not know – I just want to test and implement this game mechanics.
Concept art:
Screenshot from current implementation:
What works:
- Moving around
- Rotating depending on mouse position
- Circles' shadows moves depending on players position
Repository:
https://bitbucket.org/petraszd/pyweek-16-balancer-of-circles
Rant. This time I am trying to make my first pygame game. And it is frustrating. I've already few times caught myself thinking: "Screw this. Let's take pyglet, drop to opengl level and be done with this.".
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Comments
@lucio: It is not stealing. I am not holding patents on circles or anything. Please, feel free to do anything you want.
Cosmologicon on 2013/04/14 22:59:
Just curious, why did you decide not to use pyglet?