Starting screen of the other designWe spent all of Sunday arguing about how exactly we were going to implement the flight of the dandelion seed, and only today did we really have the idea fully fleshed out (at least to the point where I feel that if we implement it all, we will have a coherent game).
I don't want to give away all of what we're doing yet, but as a bit of a teaser, this is the title screen, the starting point of the journey:
(Procedural vector graphics ftw. >400fps full-screen, animated; dealing with GLSL versions and driver/ctypes/OpenGL-wrapper issues is a bit of a pain, though...)
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