Dead End

Well so far I have come to a dead end, with the complexity of different bits adding up to more than I have time for.

Currently I have got it to a point where it will show the paths of planets through time and you can zoom and move around nicely. However getting my simulating my rocket is just not working and I don't have the time or patience to fix it.

I am now going to start from scratch and go for a much much simpler arcade style game.

Screenshot of where I got to with graphics



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Comments

Oh noes!
What's wrong with the rocket?
That looks good.  You should just use simple approximations of the ships instead of trying to get the gravity and acceleration accurate.  Just use simple graphics for the spaceships like in Spacewars!  Don't give up.
I was only going to do vector ships
It looks good so far.  If I were you, I would keep going with simple ships, maybe just vector triangles in 2D.  Well, of course it is up to you if you want to start from scratch.  However, I do like the idea of the solar system that you've already developed.
So it's like spacewar a bit?
Thanks for the positive feedback, i have now progressed slightly, i have found the bug in my vector class that was making my ships go crazy, does anyone have an idea about how i would get the point closest to the mouse on one of those spiral paths.
For PyWeek? Generate 1000 points along the helix and take the min using the distance formula.
Or just opt for keyboard controls and let the player move something along the spiral to pick a point.
Don't take the min using the distance formula, take the min using distance squared and save yourself a math.sqrt().
Nice tip the mauve, I have now really decided to start from scratch, and will have a new diary entry up tomorrow, but does anyone have tips on using glUnproject or glProject, in this first attempt my cobbled together screen2gl function was functional but not very pretty and it would be nice to do it properly