Overall Goals and Strategies
I've decided that I want to spell out my goals for this coming PyWeek. It'll help me have a direction to take my ideas in, rather than just haphazardly making them. (the ideas in this post I made are still in effect unless... well, unless I change my mind, to be honest)Here are my goals, briefly:
- Learn to make good pixel art
- Painterly style rather than stereotypical game style
- Good animation
- Nice terrain tilemaps (I struggle with this one)
- Prove the concept of the "code painting"
- Demonstrate the "single game state" concept effectively
- Show a feasible way of handling menus
- Create an unconventional idea
- The idea should not be stereotypical of games
- Avoid violence, prefer peaceful activity
- Use gameplay rather than story to communicate
- Communicate a feeling or idea
- Related to above, use gameplay to communicate
- Use feelings not often found in games, EG:
- Romance
- Nurturing
- Industry
- Peace
- Do not preach, but show instead
Peace, love, and project planning,
--- Akake
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Comments
You must work with sound too. With sound i mean effects and music. Sound in a videogame is important too.
Here is the general style I want to aim for: (though I'm not certain that I can pull it off just yet)
The links are to images. The images are kind of big, so I didn't want to insert them here.
- Painting of a garden with a stone walkway
- Painting of a landscape at sunset
- Painting of a grassy hillside
- Another painting of a garden
- Painting of a seaside town at night
I hope that makes my concept more clear. I know it's a weird-sounding thing...
Image filters (such as blurring or alpha-blending) or tools with automatic anti-aliasing are considered not valid tools for pixel art.
I'm not sure I know what you mean by "pixel art" then, if it doesn't describe the output, but that's okay, maybe I don't need to. :)
Cosmologicon on 2011/09/09 20:09:
Cool, sounds like you're putting a lot on yourself. I hope it's not too much pressure. :)Do you want to explain what you mean by "painterly style" pixel art? You say you don't want it to be "stereotypical game style", but pixel art is the quintessence of game-style art in my mind. Got any images or links to what you might have in mind?