finding music
In the last few pyweeks, I've been unable to find music for the game I'm working on. Is there some database of free music somewhere that I keep missing?(log in to comment)
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Wow, Thanks!
I could never thing of a better way to word "music for video games" in google and always got a bunch of links to music games. This really helps!
(I actually did look in the pygame resource page, but that didn't help much)
I could never thing of a better way to word "music for video games" in google and always got a bunch of links to music games. This really helps!
(I actually did look in the pygame resource page, but that didn't help much)
I'm repeating myself by posting a link to a section of a page I just posted on the Resources post, but I think this is very, very relevant.
The Big List of Royalty Free Music and Sounds (Free Edition)
The Big List of Royalty Free Music and Sounds (Free Edition)
I generally search ccMixter for "instrumental". It's kind of hit-or-miss (and a good number of them aren't really instrumental) but I just queue them up while I'm coding, and by the end of the week I have about 3 good ones.
Also, you should be able to steal from previous pyweek games. If a song was valid for one of them, it should be valid for your current game.
Also, if you want your own original compositions, someone wrote a python program called Autotracker-C that auto-generates music in ImpulseTracker format. It's surprisingly good. Supposedly you can swap out the samples so it's using different instruments, but I haven't figured out that part yet.
http://pubacc.wilcox-tech.com/~greaser/stuff/atrk-c-edit.py.txt
Also, you should be able to steal from previous pyweek games. If a song was valid for one of them, it should be valid for your current game.
Also, if you want your own original compositions, someone wrote a python program called Autotracker-C that auto-generates music in ImpulseTracker format. It's surprisingly good. Supposedly you can swap out the samples so it's using different instruments, but I haven't figured out that part yet.
http://pubacc.wilcox-tech.com/~greaser/stuff/atrk-c-edit.py.txt
Hey, the Autotracker-C link seems to be down. Here's a copy of it (I only made one small change to the last line, which allows you to specify an output file on the command line):
http://christophernight.net/stuff/atrk-c-edit.py
For reference, here's the original post where I got it from, in case he ever updates it:
http://www.ludumdare.com/compo/2010/12/14/for-those-of-you-who-cant-make-music/
http://christophernight.net/stuff/atrk-c-edit.py
For reference, here's the original post where I got it from, in case he ever updates it:
http://www.ludumdare.com/compo/2010/12/14/for-those-of-you-who-cant-make-music/
That is the best program for game background music ever, i am definitely using this to fill the endless silence in my games, a great complement to sfxr
Also all the music it generates seems to be similar to music from VVVVVV
Just been trying out Autotracker-C. It produces very impressive results!
Could do with more variety in the patterns it generates, though -- after half a dozen tunes or so, it all starts to sound the same. Variations in the timbre of its auto-generated samples would help a lot, too.
While we're on the subject of algorithmic music, here's a recording I made while playing around with Otomata:
http://www.cosc.canterbury.ac.nz/greg.ewing/music/otomata/recording5.mp3
It was created by "playing" Otomata like an instrument, starting with a simple pattern and gradually adding blocks to make it more complicated.
I'm starting to get quite interested in algorithmic composition now, particularly the emergent-complexity variety as exemplified by Pulsate, Otomata, Newscool and the like. I can feel another project coming on...
Could do with more variety in the patterns it generates, though -- after half a dozen tunes or so, it all starts to sound the same. Variations in the timbre of its auto-generated samples would help a lot, too.
While we're on the subject of algorithmic music, here's a recording I made while playing around with Otomata:
http://www.cosc.canterbury.ac.nz/greg.ewing/music/otomata/recording5.mp3
It was created by "playing" Otomata like an instrument, starting with a simple pattern and gradually adding blocks to make it more complicated.
I'm starting to get quite interested in algorithmic composition now, particularly the emergent-complexity variety as exemplified by Pulsate, Otomata, Newscool and the like. I can feel another project coming on...
You can find free graphics, sounds, music, icons, fonts, etc., here:
The Best Free Music for Games – 19 Most Useful Sites
16 Sites Featuring Free Game Graphics for Game Developers
16 Best Websites Featuring Free Game Sounds for Developers
How to Download the Best Royalty Free Icons
The Best Free App Fonts for Mobile Development
I love this page http://www.nosoapradio.us/
hidas on
2011/08/10 22:44:
For Pyweek 12 I just got a soundtrack off this site:http://www.mattmcfarland.com/
A web search resulted in:
http://www.danosongs.com/
http://www.audiomicro.com/royalty-free-music
And the Pygame resources page always has some good stuff:
http://pygame.org/wiki/resources
Hope this helps!