How do you do it?
Do you clear your mind and wait for the hat to drop? Or do you sketch a handful of concepts and make the closest one fit the theme? Or something completely different?Gumm
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Coming up with a game idea which you then try to fit with the theme is, in my opinion, a terrible way to do it. I'm always most pleased when the core game mechanic is clearly inspired by the theme.
2) I post some idea suggestions in a futile attempt to placate moods when people start complaining about how the themes are bad.
3) Wait for the voting results to come in, start brainstorming, in order not to get disappointed for the loss of what I judged to be a great idea when my favourite theme comes second or third.
I'm still getting the metro to get to the work so I'll probabily do the same in this competition :-)
I am especially pleased richard took the bait. Lol. :)
Does anybuddy like to plan ahead by picking concepts they'd like to continue in the pyggy competition?
Gumm
Actually I can think of a few past entries where the entrant aimed too low, but there are way, way more entries where they aimed too high. I would err on the side of less ambition. Especially if it's your first time, you won't have a good sense of how long things take. I would try for a game you think you can finish in 3 days. If you actually do wind up finishing it in 3 days, you can use the rest of the time to add content.
Unless you've got Pokemon in your team name, smaller scope is almost always better.
Actually, I think they might also have Pokemon slaves working on their team too. Would explain a lot :-)
Actually, I think they might also have Pokemon slaves working on their team too. Would explain a lot :-)
Gumm
-ksh: ewoks: command not found
Rats. Foiled again.
Does anybuddy still try to write games so they run on 2 GHz single-core systems?
Gumm
Usually speed isn't an issue, but I agree on the window size pains.
richard on 2011/03/09 04:17:
Wondering what "it" might be :-)