Mr. Wobbly's Postmortem
Wow, I really didn't expect that this small game would get so nice feedback. Otherwise I would have spend the last day doing more testing and polishing. I apologise to everyone who had to play with coloured rectangles instead of coloured pipes. I could have avoided that bug very easily if I had actually tested the game with older Pygame versions. Lesson learned, I suppose. ^^
I guess it was a little premature to announce that we would not participate but the first day was quite bad. Both of us were exhausted (carrying furniture upstairs to the 5th floor gets tiring after a couple of days), neither of us had a good idea and Zahme realized that the new MSPaint for Win7 has lots of pixel-art-killing features. Like automated antialiasing for lines. And he kept saying that drawing wibbly-wobbly animations was just too hard for him.
So I figured: Before we spend the rest of our vacation in agony, thinking of game ideas and rejecting them right away because of their complexity... meh.. just say that we won't participate and then try to relax a little. It helped a lot.
We settled on an idea on day 2. The map editor was done in a few days and the basic game mechanic was surprisingly easy to implement. The tileset graphics were done really quickly and Mr. Wobbly wasn't as hard to draw as Zahme expected. All in all this was propably the least stressful Pyweek of zahmeKatzen. The game idea wasn't exactly ambitious but it worked.
So what's left to do? Unless we can think of other puzzle elements that would fit into the game (or unless someone else has an idea?) basic gameplay won't change. One comment suggested to do an overview map to give the player some sense of progression - I'd definitely want to add that. Something like a sewer system map where you move from point A to B after you finished a level. Maybe add a branch or two for alternative endings... Oh, and bug-fixing needs to be done, too. As always.
I don't think those small changes are worth a Pyggy entry, so we'll probably try to finish some of our older Pyweek games.
Anyway, a big thank you! to everyone. Thank you for the nice comments and thank you for the criticism. And last but not least thanks to Richard for hosting Pyweek. This is our only opportunity to actually finish a game once in a while. :P
Until next time,
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