Teaming up

Hey guys ,

It's not directly linked to pyweek but still .
How did you build up your teams ?
I'm tired of working alone and am interested in joining/creating one but I have no idea where to get peeps that are interested in doing it with me.
Also I have no experience in team work so feedback about it is welcomed :)

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try posting on this site in the weeks leading up to pyweek, there'll usually be some teams looking for help. 

In the past I've joined some random team this way (especially good when you don't have a ton of time to contribute).  More recently, I've gathered my team from amongst my co-workers; that of course requires having a job where you work with other programmer types.
Yeah but the thing is I'm looking for a team to program with during the whole year , not just during pyweek-week ( :D) .
Also my job isn't related to programming and I don't have a single friend interrested in it .
So I'm kinda looking for an online community of programmers but so far, by looking around , I found none axed on python :( (at least no active ones ) .
Everywhere I go I see peeps saying that python is getting more popular day by day, but I've yet to discover where all these new programmers are.

So in the end I'm posting here hoping that maybe I missed a gold mine of python programmers and  that maybe you guys know where I should look for it.
ah I see. 

In that case rather than trying to find people to work with, poke around on google code or sourceforge and find a project that you are intested in helping with.  If it's active and you are willing to contribute then you will have people to work with (most OS projects are pretty open to people who want to contribute).

Also some of the teams that enter pyweek regularly have a more permanent presence on the web and might be working on stuff the rest of the year.

Also also there is (was?) a competition called the pyggies, or pyggys - see this discussion: http://www.pyweek.org/d/1712/ which was geared towards taking pyweek entries and polishing them up over a 3 or 6 month timeperiod.  Google isn't turning up any information about the current status of it though.  It looks like there used to be stuff at http://pyggy.pyweek.org/, but that doesn't seem to exist now.  *if* the pyggies are still happening, that would also be a good place to look.
Yow, the Pyggy server seems to be broken. I'll look into it.
Sorry, I might've broken it with changes to pyweek code :-(
There's also a community site with a fair overlap with Pyweek entrants at http://www.pyedpypers.org - it doesn't look to have a lot of recent activity, but it's still alive.
My suggestion would be to find a techie community online you get along with and dig for developers within there. Most of the folks I know that develop don't work with python in their jobs but a fair number dabble with it or have expressed interest. So a first step would be finding where those people are online. Good off the top of my head suggestions would be the #pygame and #python IRC channels on freenode. best of luck!
I don't think it's easy to poke around Google Code or Sourceforge for fun projects. There are a lot of games listed on the Pygame website that may require developers, but you wonder how competent the developers are, and how ambitious they want to be. I think you need both for a really good game, and to free yourself from doing the artwork you need artists who want to do the boring stuff, like creating hundreds of frames of animations, or dozens of 3D models, and such people are hard to find.

I was thinking I might set up a website - well, a wiki - to try to shape involvement in open-source game development upwards rather than outwards - not just connect people, but help projects creatively (rather than just technically, like the freegamedev.net wiki).

But I don't know if the problem really exists or whether I could actually make it work. Setting up a wiki apparently requires a tremendous amount of seed posting.
there has been a similar discussion @blender forums..
http://blenderartists.org/forum/showthread.php?t=182497
check it out..
@StephenJacob, I second the suggestion of the pyedpypers.org community, I found it just recently too. It is pretty quiet, 4 or 5 regular posters probably, but once we get to a good group of people activity will pick up, that's just how forums seem to work. I'd certainly be down for collaborating there. 

If you want to dive into the deep end and meet other programmers, designers, artists, musicians, etc., there are a few large game development sites I'd look into, my favorite being TIGSource. It's quite big though. and not centered around a particular language.