Considering This Art Style...

This looks pretty neat.. i am hoping to use this art style in my game..... tentatively  :D

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will be awesome, for sure! :)
Everywhere I look I see visual styles that I would love to see incorporated into a game.... Mod art, Nazca figures, Art Deco, Indonesian puppetry.... It really makes me wish I could draw and stuff. That Winterbottom game's style seems pretty ambitious. Best of luck with it!
Im' not planning on doing a 3D game any way.. so i might just render 3D models in this style and then use the images. hopefully ill' figure out how to use blender to generate such images. I can create models for the buildings pretty fast.. but getting the right textures could be a bit of a problem.

I'd be happy if I can make the game half as beautiful as the screen shot above :D
using unique approaches on a game is a very valuable think - i'm trying doing like this at most, as well! when there are so many games appearing ones so looking alike others, innovation is a must!
in my case, i'm very about trying the look and feek of those zx-spectrum type-in ansi-basic games, like some from , i know it's hugelly risky game style for a competition like this (i can't imagine someone so crazy or courageous for doing this too? :| ), but since i don't mind about a weak rate this game will have, i think it will be very fun to code, having an unique result, and providing awesome nostalgic feeling (people had or used real zx-spectrum at 80's will understand this a lot! :) )
For ultimate geek points, write a ZX Basic interpreter in Python and then write the game itself in Basic.

(Yeah, the game is supposed to be written in Python, but you could say the Basic code is a "configuration file" or something...)
@gcewing i can understand your point:, in some issues a zx-basic interpreter in Python may slow down the code (and i'm not that skilled to walk around on the code, i'm still a newbie) and use external libraries people would be struggled to install or cause problems in the Pyweek competition - beside that so hated GOTO statement (which i always avoided), identations, classes (which i still don't know how to use), etc., Python can be similar enough to ansi-basic (i learned Python from these similarities) - my idea were simply using some of the look and feek from those very simple type-in ansi-basic on 8bit computers, and expand it a bit on some issues (like using 640x480 instead 256x192, but keeping the character text cells as 8x8, and not using pictures as i used on Bwekamba shmup), and using other colour palettes than those predefined on 8bit computer - not trying to be too purist, only keeping the look and feel, and make some very small improvements...
@gcewing but in the other side, after seeing how Nodebox and Shoebot works (i really reccomend all Python enthusiasts to try them for curiousity), it seems interesting use the same approach for a similar tool as a game engine or interface - as people can show interesting stuff made on this idea, please let me know about progresses! :)
Thanks for the link to Shoebot nitrofurano, I just tried it out and it is very seems like there would be an engine/library already that is similar in functionality for making games. In fact the Shoebot-IDE is practically identical in appearance to how I write in Python (using SciTE). All I would need is a library and it would be like the same thing. Pyglet or Pygame I think is a little lower level than Shoebot. Maybe Cocos?...
Shoebot does look very interesting! I think you may have hijacked the original thread though :)
@richard - hijacked in which meaning (posting offtopic messages here? sorry... i only meant to bring here some interesting experiences could be an interesting contribute to the pyweek game development.... :) ) - anyway, Shoebot were started from a college friend (he made a presentation of it at LGM '08), which i helped this project with some simple snippets for newbies! :)
@georgek - overally, Shoebot uses Cairo for the drawing rendering (it's the main difference between Shoebot and Nodebox, where from Shoebot were forked) - i saw some interesting simple games on Nodebox, which i think maybe Cairo can provide very interesting Python games, but i don't know which features performs better between Cairo and OpenGL (using 2d) - maybe on beziers and all that stuff?