System Configuration Doubt
I was planning on developing the game in opengl and was wondering if it is ok to assume that all the systems that the participants have will support pixel and vertex shaders.These shaders are going to be important from the game play perspective as well so any suggestions about whether or not I should go with the shaders or just stick with basic pygame surface blts etc.
If the shaders cannot be assumed, i guess ill' stick with pygame's surface blts and make a 2D game.
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:) im' sorry for the mis-communication, i actually was refering to in-game animations.. not the game play perse but I would like to put in some shader effects which enhance the usability/user feedback.. Well the answer to the question of whether i really need shaders is no... i can manage it without the shaders as such, but that would complicate the models i have to create etc.... so was wondering if i could avoid that...
That said, I certainly wouldn't mark you down for writing a game which my system couldn't run, so long as you advertise this fairly clearly. If you want to write a game with lots of shaders, write a game with lots of shaders.
I have a friend who really is good at shaders and I'm kinda of his testing platform, simply because while my computer is new(ish) and has a good card, it is really picky about how shaders are made to run, shaders that run on nvidia or even other ati cards don't necessarily work on mine :S
Akake on 2009/08/27 08:39:
Do you really need the shaders?What kind of gameplay depends on them? I'm afraid I don't quite follow... :-/