Looking for Advice on Getting Weird Ideas

I've got a confession: I'm not good at coming up with wacky ideas for games. At all. :-/

I'm getting tired of constantly trying to make the same basic game over and over again.

I need help.
Are there any resources on fostering creative thought, or techniques I can use to generate original ideas.

I'm stumped. :-(

I really appreciate feedback on this, because I sorely need help in this department.

(log in to comment)

Comments

What I do is go though the list of topics (usually i look at the theme list from other comps) and try to come up with 5 ideas for each, my rule is only 5 minutes per idea and it must be only a few sentences to describe. I _try_ to do this each night for the week before the topic.. just to get the creative juices flowing ..its fun!
really the only way to get good at it is to practice - which i dont do enough.

When I'm low on inspiration, what I do is play a bunch of games. Go to a flash games website like Kongregate and just play a whole bunch of stuff. Have a look at the entrants to recent TIGSource competitions. Heck, even go back to previous Pyweeks and look at the entrants. Don't just look at the good, popular games, look at them all.

Then steal ideas like crazy. The number of video games which have been made in all history is enormous. You're never going to think of an idea that nobody has thought of before. However, if you steal ideas from enough places, and combine them in interesting ways, you can produce something that feels fresh.

Finally, don't worry too much about being original. Your ideas seem stale to you because you came up with them. Nobody ever thinks their own ideas are ground-breakingly original, because they can always see where they came from. When others look at your ideas, they're doing it from a completely different standpoint, and what seems dull and uninspired to you can seem wonderfully creative to others.

hi Akake
Some time ago I got an idea for a game. Not sure if it will work out, but I wont know without trying to implement it. It is somewhat complicated. Catch me on irc.
Thanks for the advice, everyone! ^_^

I've run into issues with my work (Namely Custom Robo :-D), but I have an idea that I can implement... Jeez, I could manage it in a day of commando coding if I push myself. XD

It's an interesting idea, though. Not groundbreaking (It's a driving game with toy cars), but It's an okay idea.

I have to hand it to Pymike, though. He lasted longer with platformers than I did! :-)

I've also noticed that I have a sweet spot for creativity between three and four in the morning.

Anyways, thanks for the advice. I really appreciate the support.

---Akake
Look for inspiration outside of games as well. See how you can turn other things you enjoy into a game, whether its food, music, sitting on the bus, talking on the phone, wathcing ducks in the park, a great movie or book, etc.
Keep an idea journal. Whenever you have an idea that could turn into an interesting game, write it down as soon as you have the chance. You tend to forget these things.

Usually creative ideas come when you're relaxed. Think about them in the shower, when you're going to sleep, etc.

It also might be a good idea to whenever you see something interesting, game or non-game related, you make yourself the question, "How can I turn this into a game?", even if it's just for fun. You might end up with a nice idea out of it. This is basically devon's advice, but what I'm adding is, keep that question in mind and ask it often, not just when you need an idea for a game.

Don't get carried away just because you have a good idea, it has to be one you know you're able to implement in a week. This is advice I myself should pay attention to, since the last two Pyweeks I went with more than I could handle.

I also second Martin's advice. Play games. Tweak others' ideas. Extract interesting things. Often, good unimplemented ideas are intersections of tweaked implemented ideas. Flash games are particularly good for this because they're easily accessible, usually show their ideas right away and tend to not consume too much of your time per game.
Some ideas you can find when you play some games you're playing and ask yourself like: which issues i could improve on this game? what seems to be missing here? what i'm feeling able to add or doing myself? Also keep in mind some ideas can appear by accident, providing a weird result of what you previously planned, which can be applied somewhere else, for example. At youtube, for example, look for the 'Japan: History of Shooting Game (English sub)' (starting from http://www.youtube.com/watch?v=3AHhkq7p3Qw , i think - this documentary were splitted into 3 videos there at youtube) documentary i think were made for a french tv program - were interesting how shmups were improved year by year, how important Xevious really where there, and about that Gradius ship were a design among a hundred also did by accident... Also keep in mind (at least from my oppinion) that coding games is like building lego bricks, where it's very interesting using parts of one code into another, and see the results happening
Another good idea is keeping track of what is happening in the indie game development world - reading http://www.indiegames.com/blog/ from rss news readers (i'm using Liferea on Linux, for example) can be a good idea. (http://www.indiegames.com/blog/atom.xml is the direct url of the rss entries)
Hey, There's a lot of discussion about how to stimulate creative modes of thinking in the book 'Drawing on the Right Side of the Brain', by Betty Edwards. Large parts of the book are about how this relates to learning to draw. If you are not interested in reading about learning to draw, then large parts of the book may not be appropriate for you, but the parts about creativity and how it can be induced will still be interesting. I would very highly recommend the book, it is eye opening and fascinating and truly can change the way you think. (she's all about how learning to draw is not about learning how to manipulate a pencil, it is more about learning new ways to see and think)