Stressed Out

I think I need to seriously rethink my concept.

I'm starting to get queasy just thinking about all of the stuff I have to get done for it, the art isn't cooperating, and I'm just tired. I'm tired.

I don't know what I'm doing yet. I may keep my concept, but I'll probably toss it and go for something simpler.

I kinda blew day one, but I was hoping to get something done today. I'm reeling from all the work I put on myself, though. I'm starting to notice a pattern of that in my work.

Like I said, I'm reconsidering my concept. I need something simpler, or I'm going to go into a tailspin from all the stress of it.

I'm not gonna do a Post-Mortem of it, though. I just want something that I can actually accomplish. XD


In fact, now that I think of it, these concepts have been the ones I have never been able to finish. I have always had trouble with concepts where it requires lots of super-fanciness.

Okay, and maybe I have a case of the Monday emoz, too ;-)

In all seriousness, though, I'm going to try something simpler. This is going nowhere.

So... Back to the drawing board! Let's find something simpler! :D

(log in to comment)


A little advice:

Take things in strides. Cheer and congratulate yourself at every accomplishment - it keeps you motivated. Don't think about everything you have to do, just think about what needs to be done now, at this moment. Strike off one thing at a time and you'll be surprised at how fast it goes.

Good luck, and have fun! That's what this competition is all about.
You're right.

I'm going back to my usual habit of making my sprite in Inkscape. It's much easier for me.

I'm also going to write up a list of tickets for the game in a spreadsheet to help me stay organized.

On top of that, I'm going to try harder to not get discouraged by people who work way faster than I do. I just want to finish this time, and make a fun game.

The new concept is much simpler, and should require less work in general, especially in terms of code. ^-^

But all that aside, it's been a stressful day, but I can still make it good. I'm writing a mini-DD and a ticket list after that. I can start work tomorrow. I think I can make this idea work.

I've got it figured at about a day's worth of code (Meaning about twenty-four hours), about two days' worth of media asset making, and maybe a day's time for making levels. It may even take a shorter time since I don't have any further obligations (That I know of) this week. :-D

I appreciate the advice and will take it to heart.

And besides...

I'm just getting started! ^o^

I'm looking forward to your game and I'm sure you'll do a great job. But I have to admit, I find these "stress out" and "mishap" postings really funny. (My favorite is when your time limit ended and you hadn't written any code.) Mostly because the exact same things happen to me. Also it's still early. Laughing at setbacks on day 7 would just be cruel, right?

Anyway, best of luck! Like pymike says, take it easy. But, you know, if you do find yourself spazzing out, keep up the funny posts!

Heheheh... Yeah XD

I'm underway on making my sprites for my new concept, as well \o/

Well, okay, I've got some of the sprites for Capsule A. :P

I can handle this, though. :-)
Just keep putting one foot in front of the other. No matter what I am making there are surely times that it feels overwhelming. (Yeah, I have several things sitting "on the shelf" so to speak that I have gotten stuck in). The most important thing is to keep momentum. As long as you can do that, you will certainly get somewhere at some point.