Procedurally Generated Map Plan

I quickly wrote up an article on my blog about how I am going to try to procedurally generate maps in my game. It's just a basic run-down that doesn't fully explain everything everything, but it does show enough about how interesting maps can be made.

Now I need to figure out how I am going to use this along with the theme. I also needs to actually start coding, as I already wasted quite a bit of time.

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Comments

It looks surprisingly similar to something I wrote for a 6 hour game project, although much better. For instance, I had no beautification :) Can't wait to play it, over and over and over! Reminds me of when I used to love Yoda Stories, lol.
Reminds me of when I used to love Yoda Stories, lol.
Wow! That takes me back, I too used to love Yosa stories, even though i only had a demo version. And the procedurally generated maps looks very cool. This could be a great game.

Did I miss something great? I never heard of Yoda Stories, but, looking at Wikipedia, it sounds like it could have a lot of replay value!

I'm not 100% certain about all of the details for my PyWeek game, but I hope it will turn out nice.

Mmh.. Yoda Stories, eh? ^^

If we wouldn't have PyWeek now I would probably dig Yoda Stories out of my CD collection and play it for a while - even if just for seeing those graphics again XD .... haa, this brings back memories..
Looks cool. I like the forest tile set. Your river crossing thing is also cute.
Neat. :)
Really cool ^_^

I will have to use a method like that next time I make a top-down game.

In fact, I've been meaning to make a roguelike, but that will have to wait for after the compo.

Unless I decide to register a second entry... But I'll only do that if I can get Voles mostly underway by about Wednesday.

Ah well. Great article, and a new addition to my Firefox bookmarks ^o^
Thanks! I'm glad you liked it! I wrote it pretty quickly, so I wasn't sure how clear I was with describing how it might work. I think the illustrations really help to clarify things -- though, I guess, a lot of the concepts are fairly basic. I have no interest in attempting something overly complicated.