Flying high
This has definitely been the most relaxing PyWeek yet... having abandoned the complex game-of-the-year idea that just didn't fit this theme, we've settled into this much-simpler game. We've both expressed surprise at how well the game is turning out -- we were both skeptical it would be much fun, but it's turning out to have some nice complexities and tricks. The relative ease of programming has left me a lot more time for gameplay tuning and iteration than usual.
The birds in this screenshot are actually flying backwards. This is due to an apparent artist/programmer world-view difference in what the "native" direction of a sprite should be. The artist, being primarily right-brained, draws all her sprites facing to the left; while the programmer, knowing that the mathematical X axis increases to the right, writes code that assumes right-facing entities.
Clearly this is could become a terminal dilemma, whose resolution will require much negotiation and compromise (of the artist).
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And I know that mathematical X axis increases to the right >.>
ps. sounds like this will be a fun one!