Theme voting has started!
Go vote for the theme of the 7th challenge! The choices are:
- Morning Fog and Frosts
- Flat-packed
- The length of a piece of string
- Punk
- Dust Bunnies
Voting will be open until the challenge starts.
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Comments
I can't say I like them:
1) Great, I can comply to the theme with a simple glFog() call
2) Weird and too specific, will lead to endless Ikea packing puzzle games
3) Could be OK, I guess, but still very specific
4) Very open, can be interpreted in several ways
5) I expect a literal interpretation of the word "bunnies" in most entries
Honestly though, this is the first group that has really made me think about an idea and making it fit more than just melding it into another idea :)
And just MHO, but glFog would not make you comply with the theme itself, needs frost and morning too.
- Hmm... what about a vampire trying to escape before morning becomes day?
- Please, no Tetris offshoots. What about something dealing with transformer-like machines that /start off/ packed and need to be unpacked or perhaps prevented from unpacking themselves?
- Fleas using ninja rope! Garrote wire (err.. string)! Labyrinths (remember the string)! String theory (puns ahoy)!
- Since it's just a game, how about we actually /literally/ tear down the government? Swarms of punks destroy Capitol Hill (or Parliament or whatever you wish), but first have to break through opposing swarms of faceless riot police.
- Avoid the obvious 'bunny' part. This game is about cleaning up ever-increasing piles of dust before you suffocate to death.
I hate to sound negative, but I will anyway. These are not too inspiring, but maybe some of them could be workable.
- Morning Fog and Frosts - This one actually seems the most promising to me. It has a lot of potential for artistic expression.
- Flat-packed - Seems rather specific and a bit too physical. It's easy to imagine games with either space management or stuff being crushed flat.
- The length of a piece of string - This one threw me a little. I didn't know what to think at first, since it doesn't have to be taken literally. Ultimately, however, I thought that the most obvious route would be with rope physics simulations, which might be hard to make into a fun game.
- Punk - The problem I have with this theme is that there seem to be many different forms of punk -- none of which I know enough about to really comment on. I imagine a lot of people will have a character with a mohawk, though I'm under the impression that only a small percentage of "punks" actually have them. A stereotyped art style would be the inevitable result.
- Dust Bunnies - At first glance this seems like it could be a fun theme (it's definitely the most whimsical of the choices.) The main character or enemies be cute little dust-bunnies, which would be the easiest and weakest use of the theme, or it could be used in a more abstract way involving various cleaning style games (Vac-Man?)
Tough themes ... but with a little thought I'm sure I could come up with something.
I kinda like "Morning Fog and Frosts", though. It does, however, strike me as kind of a "Look and Feel"-type theme, IE:At its best inspiring a visual theme rather than actual play mechanics.
Flat-packed is nice, though, from a challenge standpoint. But if a game was going to really shine under that theme, there would need to be some lateral thinking, I think! XD
Punk is kind of a shallow theme, and I think it would lead to alot of games about "Rebels" and the like.
"The Length of a Piece of String" lends itself to alot of whimsical thoughts for me, but only if it isn't taken literally. If thought of in more of a loose sense, it brings me to alot of wierd ideas :P
I'm really pulling for "Morning Fog and Frosts", though. It'll be interesting to see what people make from it. ^_^
I'm really pulling for punk, but from the sounds of things here it'll be voted out fairly easily.
...to be honest the one that I'm much more scared of is "flat-packed"....
Punk — An attitude of rebellion against tradition.
or...
Punk — A slow burning wick for lighting the fireworks.
:)
Punk is already too wide even without adding cyberpunk and all its derivative which quite frankly I see as a bit of a stretch on the theme but if people are having fun making a steampunk game, that's all that really matters to me.
I think the reason why "dust bunny" is the best theme in the selection is its strong memorable identity. People will remember the compo with all the dust bunnies in a few years, but can we say the same for the one about the length of a piece of string?
First, there are plenty of teams, both new and veteran, that will have a hard time with that, and will have to settle for a less innovative idea simply because they can't do it.
Second, even if they know how, some (most?) people probably won't want to make a physics game anyways - and a theme should define the game-play, not the game-type.
Just my 2cw, I like string and punk least, the other are all good IMO - but will have an interesting week with any I think :D
This afternoon I found a great idea for Punk theme. A classic game with cyberpunk elements.
Also I have pretty good ideas on Flat-packed(pi-kea :D), The length of a piece of string and Dust Bunnies. but the last two ideas are difficult to implement. The problem of string-too-much-physic oriented.
I have no idea for "Morning Fog and Frosts". I can only think in scenarios maybe a fairy themed arcade, or something like that.
Tigga on 2008/08/31 00:01:
Exciting stuff. Looks like a good set of themes.