Think the theme is too easy? Take the eugman challenge. (2 mored added)
Ok, here's the deal: it's not that hard to think of an idea with robots in it so I've made a list of strange restraints to add some more challenge. Try to meet as many as you can but it's unreasonable to attempt them all. If enough people give it a try I might offer some sort of reward to the winner. The only thing I can think of right now is some free hosting.- Tiny screen: Have the longest side be no longer than 240 pixels. Scaling up for visibility is permitted
- Long screen: Use a ratio of at least 3:1 instead of the usual 4:3
- Limited controls: Players should need to use only two keys to play the game. No mouse.
- Forget theme: No visible robots should be in the game. Find a different way to incorporate the theme. The insides or just part of a robot is ok.
- Tiny file: The whole zip file should be less than 1 MB. Think of the children.
- Pause: I know it's simple but make it so you can pause the game.
- Flocking: Implement some form of flocking or swarming if applicable.
- Help Screen: Make a help screen darnit!
- Procedural content: make some of your content be made on the fly.
- Oldschool color: some one should be able to run your game in 8 bit color mode witout any change.
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Comments
cthulhu: It's just a side challenge eugman wants to offer. Has nothing to do with the rest of the Pyweek.
If we can come up with a less obvious way to encorporate 'robot' into our game w/o having it be about robts I'll be pleased.
i would have loved to play around with one-button-interfaces :-)
@john: Noone is expected to do all of them. Some don't make much sense for certain types of games. A pause screen for a turn based game would be one.
@ServalKatze:Yeah, 256 colors. It's not that hard but it does take some consideration if you are trying to make a game with nice looking sprites.
@everybody:Some of these parts are interesting, some are pedestrian, like a help screen. Regardless, I think I've gotten some people thinking differently what they can do with a game and that was the my point. If I do this again next pyweek, I'll make sure to have bunch of high quality ones.
cthulhu on 2008/03/30 00:53:
wtf is this?