About Legacies
Hi!
(I know I should go home to do the final stretch of programming, but before that, allow me that last question)
How many people are planning to continue working on their projects after PyWeek? As I said before, I am planning to expand my project and turn it into the game I always dreamed of making. There are others who have great game concepts and who are forced to drop some features; for instance, I just read Hectigo's diary entry about his strategy game. I wouldn't be surprised if he continued working on it and making a deluxe version after the contest - it sure sounds as if it was worth it.
So, I wanted to know what participants think about their games - complete at the deadline of PyWeek or part of a continuing development? (Both views are equally good or bad, there is no 'good' or 'bad' answer to this, so please feel free to state your honest thoughts.)
Deathworks(log in to comment)
I've done two games for competitions. The first was last PyWeek. I did a bit of further development, but it was pretty much limited to adding sounds, and fixing a few bugs. The other game I developed quite a bit after the competition (until being forced to stop for exams). It's still not quite up to where I want it to be - I did a bit as a warm-up for this PyWeek (a few hours...) and I'll probably do more on it between now and the next one.
As for this one; any changes I make after the competition will probably be adding more levels/things to do in levels, as well as doing some stuff relating to the feedback I get in comments (if I agree!). I'm pretty happy with the game works at the moment except for the lack of levels.