About Legacies

Hi!

(I know I should go home to do the final stretch of programming, but before that, allow me that last question)

How many people are planning to continue working on their projects after PyWeek? As I said before, I am planning to expand my project and turn it into the game I always dreamed of making. There are others who have great game concepts and who are forced to drop some features; for instance, I just read Hectigo's diary entry about his strategy game. I wouldn't be surprised if he continued working on it and making a deluxe version after the contest - it sure sounds as if it was worth it.

So, I wanted to know what participants think about their games - complete at the deadline of PyWeek or part of a continuing development? (Both views are equally good or bad, there is no 'good' or 'bad' answer to this, so please feel free to state your honest thoughts.)

Deathworks

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I will definitly continue programing after the deadline. I also cannot finish my game in time but i've made it that far and think, that with some extra time after the pyweek, the game can become the thing i thought off. The allready pyweek pays off for me too by having fun programing some stuff and looking at other peoples great projects, so i'm even more motivated than frustrated.
Well, Zahme and me still have to finish our Pyweek4 entry (we need "only" Intro images, Outro scripting and Music), but after that we'll work on our current entry again. We had some nice ideas for the other themes as well and will probably try to realize them, too. Some day. ;)
I tend not to continue working after pyweek since as soon as pyweek ends the burden of realizing I did nothing useful except pyweek this week crashes on me. ;) I already have a lot of stuff piled up to do right after pyweek ends (which I'm supposed to do now, actually). Although this is something I would like to change, my tendency is to make games if and only if it's pyweek.
I'll most likely do some work on mine, if I still have the enthusiasm. Usually I only get about half a game finished during a PyWeek. Or even less - I've spent the last six months of spare time finishing off my PyWeek 4 entry! And it's still not really finished even now...
I generally don't work on PyWeek games afterwards, because my preferred programming style (well-pondered, deliberate, and minimalist) is the diametric opposite of what is needed for a successful PyWeek (quick, dirty, and ad hoc). After working on a PyWeek game I generally never want to look at the code ever again. :)
I usually spend a week after pyweek just polishing up the rough edges of the game for a "deluxe" release of the game. Dynamite and BSA both got more levels and bug fixing. Zanthor & Wiljafjord only saw some minor bug fixing.
Half of my games have seen cleanups and in some cases additional work after the comp, the other half none - usually because the idea or implementation of the idea just isn't any good :)

I've done two games for competitions. The first was last PyWeek. I did a bit of further development, but it was pretty much limited to adding sounds, and fixing a few bugs. The other game I developed quite a bit after the competition (until being forced to stop for exams). It's still not quite up to where I want it to be - I did a bit as a warm-up for this PyWeek (a few hours...) and I'll probably do more on it between now and the next one.

As for this one; any changes I make after the competition will probably be adding more levels/things to do in levels, as well as doing some stuff relating to the feedback I get in comments (if I agree!). I'm pretty happy with the game works at the moment except for the lack of levels.