The “The Papyrus award for Very Great skeleton” Award
Presented by rdb to:
|Bone Rush (ThEdA_P26)|
Important Fix (Windows)
Thank you @gummbum for pointing this out to me in the discussions.
Details about the fixes quoted above:
The game is failing to run on windows due to some issues in pyglet library
Error1: Replace all os.path.join() calls the actual path (fails with assert when using os.path.join for relative paths)
Error2: pyglet label fails with error saying unable to proceed:
Thank you for taking time to try out my game. Sorry for the trouble, lesson learnt, test on windows before uploading final version :)
This is a simple arcade game with simple two button input. You have to tap left-arrow when there is an enemy to the character's left and tap right-arrow when there is an enemy to the right
If you are a fan of cocos library you should definitely try to look at the way i've used the "Cocos Creator" editor for setting up the scene to render in-game. I've leveraged the same workflow i used in my previous pyweek entry.
I'm not sure how popular cocos still is but i've been used to cocos because of cocos2d-x and cocos-creator so tried to leverage that experience by using the same on python side. I would love to see cocos-creator editor support get added to cocos library project but thats a discussion i should still start and see.