September 2011 challenge: “Mutate!”

Injection - Day 1

Posted by joberschweiber on 2011/09/11 19:25

Got sprite drawing, movement, punching and kicking working. Collision detection is mostly working.

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Aardvark - Status Update

Posted by tekk on 2011/09/11 18:51

So we've made a bit of progress since last time, as you can see in the latest screenshot. We have music and sounds(which you can't see in the screenshot, obv.) along with basic text rendering, images, etc. We also have an efficient mainloop, however it's not in the game yet because we need to throw together update and display manager which it depends on, so at the moment we're stuck with my original while 1 loop. Haven't heard anything from the artist as far as, you know, art....so we're a bit held back there.

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M - Mild progress

Posted by nqe on 2011/09/11 18:50

Got a menu bug someone fixed... sort of. Spent maybe 2 hours on something which should have been really simple - and it still doesn't work properly. Slightly regretting using kytten as there is no documentation and it's not widely used.

Implemented a camera with keyboard movement. Yay, first interactive element.

Implemented lighting, something I had never done before. I've yet to figure out how to make it look like I want it to, but it works.

Mesh texturing will be a big problem to deal with code wise and a bigger problem art wise. Note to self: befriend an artist or two at some point.

Next, model a sample monster.

Edit: chance of finishing: 0.8%

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NoNe - NoNe. My game for PyWeek 13. Day 1.

Posted by noTformaT on 2011/09/11 18:39


Hello. So ended the first day of competition. I did a little bit, but came up with the basic concept of the game. The game will consist of three parts, divided into mini-games:
  •   Creating a mutant in the laboratory - a mini puzzle game in which we need to change the structure of DNA rabbit.
  •  Escape from the lab - we need help to escape from the laboratory mutant.
  •  The destruction of the world - the enslavement of mankind mutant rabbit.
A few words about what I did today. Did not a lot, basically wrote the main menu structure, and the transition between scenes. The same is done for harvesting scenes «About», «Select Game Part», «Splash Screen». All this can be seen in this video.
Now the competition PyWeek 13. This is my first contest, I had never done games in Python. To win, I do not pretend, I know I'm not very experienced, and therefore participate in the contest to show yourself and look at others, and find new friends and acquaintances.
That's all. Bye everyone and good luck in the contest. I wish all of winning.
P.S.
I live far from the U.S., so I know English very bad. Excuse me for my bad English.

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Operation: Cell's Genome - Slow start, some procedural generation

Posted by reidrac on 2011/09/11 17:52

Today I attended Barcamp Apache Oxford 2011, so I couldn't start the PyWeek as I expected. Anyway, I managed to get some stuff done.

First. I've updated my entry, I have a title and a plot based in the theme (Mutation! yay!): Operation: Cell's Genome. Basically I'm going to implement the game idea I got past weekend having coffee with my partner (credit where is due!).

Second. I've been implementing an algorithm to generate the levels. Actually, it's just a generator for "a set of rooms joined by corridors", but it's definitely a good start.

References:
  • Basic BSP Dungeon Generation: I've found this article very interesting, although my implementation it's not 100% compliant with the described algorithm. I'm not using a tree (oh, not strictly at least), but I'm happy with the results.
  • Procedural Generation: wow! PyWeek references itself! Worth reading too.


Yes, it's just an ASCII output. No pygame code so far. This "meta" stuff was a good start, it feels good to see some progression. Btw, I'm not doing formal testing besides iterating 10000 times over the code and checking it doesn't crash. Close enough :)

I can tweak different parameters, such as size of the map, recursion level, etc; and the SEED for the generation. So it doesn't need to be random EVERY time. I'm thinking about it.

If you're interested, there's a lot information about procedural generation in rogue-like games (check the wiki in the previous link about BSP).

I'm going to work on some basic tiles fitting my game plot, and start with pygame stuff!

PS: the rich text entry editor for this journal is really frustrating. Can I haz markdown? :)

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Redcraft Champions - Day 1

Posted by Redyugi on 2011/09/11 17:48

Didn't realize the competition started for me yesterday. However, I set up my github, and decided I am making a MOBA. I already have a play for Mutate!, and I am excited about it. Time to start coding.
Good luck everyone else!!!

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Gregor Samsa - Working open-air

Posted by mihi on 2011/09/11 17:43

Thanks to some new fancy cellphone technology we were able to move outside and work enjoying one of the last summer nights. Some words on our game: It'll be an adventure/story telling game. We still lack large parts of the story, however I'd expect initial gameplay to be finished today and polishing etc. going on in the next days... Let's see. More on the concept will come soon, I'll join the code monks again.

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Obb - Day 2 - I got Bezier curves

Posted by Cosmologicon on 2011/09/11 17:13

Thanks for working that one out for me, French automotive engineer Pierre Bézier.

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Unmutate - Genotypes, phenotypes, and survival, oh my!

Posted by tnelsond on 2011/09/11 17:07

So far my game is going to involve survival of the fittest (Yes, it's very much a fairy-tale) and I'm going to implement alleles and mendelian inheritance. Mutations (being random) are all going to be downhill, but sometimes that can be a good thing as with the loss of wings or legs when they are not suitable for the environment.

No evolution is going to happen (Not of the amoeba to man kind anyway), just changing in the frequency of alleles and some (mostly) harmful mutations.

This will all make a bit more sense when the game is finished.

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Untitled - Thinking...

Posted by madnick on 2011/09/11 15:56

I am pondering what kinda of game to make and how to fit "mutation" into the equation. I have a weak idea but I'll continue building upon it. If anything, there ought to be lasers and radioactivity!

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