PyWeek - We Stole Your Grapes - feedback
yarolig
Tee
This was fun! The implementation was a bit wonky sometimes (I couldn't use an item sometimes), but I enjoyed this. Nice work!
DR0ID
after having trouble running the game (the key t crashes the game if applied to the instructions) and after some weird graphic swaps I could play... but it was not clear what to do. I got the bushes watered and got one grape and then all exploded and the game was over.
I found your comment inappropriate in Main.py.
I was confused if this is an individual entry or not. On pyweek its individual yet in the readme you write something about a team.
gummbum
A wonderful grapy tale of justice. Grape thief exiled to a life of grape husbandry, his remaining days worrying about would-be grape thieves robbing his precious vineyard.
I suspect the shop keeper was the king's spy, keeping tabs on the king's pet example.
Plus: Very cute game. I liked it. Fun graphics and sound effects. A functional playfield with timed beat-the-clock elements.
Minus: I was unable to progress very far. The game kept ending on me. Mostly I got blown up because I didn't have time to flee the incendiary grape bush. Maybe some subtle early warning is what I needed to warn me about FLAMES-KABOOM approaching, or which bushes needed the soonest attention. I kept watering the wrong row, or dumping water on the grass or something; couldn't figure that out. There was much more room for production, the world is your oyster - if only Pyweek were instead Pyweeks. :)
Reflections: Come to think of it, grape bushes? I thought they grew on vines. Vineyard...bushyard. O well, whatever the king wants. Our thief should be glad he was let off so easy. But where have all the goats gone?
Quikli
Used windows path separator ( \ ) instead of cross-platform options. After fixing that, pygame throws this error, and it's not clear what library I'm missing to allow pygame to read mp3 files.
Traceback (most recent call last):
File "Main.py", line 22, in <module>
music = pg.mixer_music.load("Audio/soundtrack.mp3")
pygame.error: Unrecognized audio format
encukou
Action-packed farming simulator! With explosions and all...
I couldn't run the game as-is: it uses mp3 with pygame (not fully supported, see https://www.pygame.org/docs/ref/music.html), and assumes case-insensitive filenames.
Cosmologicon
Simple gameplay but well balanced. Despite the relaxing music it gets pretty frantic. I don't know if I was bad at the game, but I always lose pretty reliably after getting my third upgrade but before getting my fourth, regardless of my strategy. I don't know if they appear later, but some game-changing upgrades like the ability to water a whole row at once, or a second watering hole, would be really cool.
rdb
I poured (salt?) water on my grapes and harvested them until several plants spontaneously exploded and I died. Neat! There's not a whole lot of interesting progression here to keep me playing, unfortunately, but I nonetheless commend you for trying a gardening game and making it look and sound good in the process.
You used backslashes instead of forward slashes, so the game couldn't work on any non-Windows system. I had to go through and replace them manually for the game to even run.
mit-mit
You should look into using os.path.join to create paths that are compatible across different os (osx/linux use / as path seperator) ... I'm running on osx and had to edit all the paths in your code just to get it to run.
Xyolidge
Gameplay is not very interresting nor understandable, game over happened without clear reason. It's pretty nice by the way.
fireclaw
Seems like it has some path errors:
pygame 1.9.6
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "Main.py", line 11, in <module>
import Global
File "/home/username/Downloads/pyweek/projectsGJT/Global.py", line 13, in <module>
icon = pg.image.load("Sprites\\Grape.png")
pygame.error: Couldn't open Sprites\Grape.png
chrisyan2000
This game give me a stardew valley farming vibe.
Straight forward gameplay, plus a pixel style art. over all a decent game
richard
Controls were a little fiddly, and some of the gameplay flow was confusing - I think I died in my first play through but I don't know why.
thetrav
Very appealing game, I like the art and sound style, the objective was very clear.
The fun was hampered by the watering can fill up being a bit too subtle and from a lack of clarity around where I could stand to get a successful water or can fill effect.
It felt like maybe the hit boxes weren't right or the collision detection was a bit out.
It does not look like a game. Real gardening is funnier.
At least it is working.