Screenshot

Dataroll

You are a data collecting robot driving through a data pipline. The data is represented as glowing orbs, collect as many as You can! Each data orb will allow you to travel the pipeline for a few more seconds. Orbs can also change your id (color), or priority (move speed). Beware the firewalls! If you are the same color as the firewall, you can bypass it. The counters at the top of the screen will show you how much data you have, what is the id of the next firewall and how much time there is left. Steering: W -faster S -slower A-left D -right Move the mouse to change the heading. You will need Panda3D to run this game ..unless I manage to pack something...

Awards

Give this entry an award

Scores

Ratings (show detail)

Overall: 3.5
Fun: 3.1
Production: 4
Innovation: 3.3

36% respondents marked the game as not working.
Respondents: 7

Files

File Size Uploader Date
Dataroll 1.01.exefinal
Windows Installer
40.5 MB wezu 2015/08/16 16:10
dataroll_p3d.zipfinal
P3D multiplatform version, needs the Panda3D runtime!
21.3 MB wezu 2015/08/16 15:40
screen.png
Screenshot
885.8 KB wezu 2015/08/16 15:09
dataroll_wezu.zipfinal
source code, need panda3d
21.5 MB wezu 2015/08/16 15:08

Diary Entries

'Yes' if (Late < Never) else 'No'

So I've just uploaded my game. I know it's a bit late, but I was off- line all this week and I only got the theme on last Monday via a stationary phone (you know the ones in the Dr Who style boxes, where you need to insert a coin...?). I hope everyone is ok with that, there was no coding done today, apart from a small path that I needed to do, to be able to pack the game using standard Panda3D tools

Since I didn't do any diary entries this time - me being offline - I'll just past here a short version of my dev log

  1. Did nothing, had no theme, didn't even know it was day 1 (different time zone)
  2. Got the theme, after a short brain storm (both the brain and the storm kind of short) I decided I want to make a sort of racing game with Wipeout as a rolemodel. I wanted to use Bullet for physique, but the car driving model didn't quite work for me, so I used a simple ball as a temporary vehicle and it stayed that way
  3. Made sounds and powerup icons, organized the code a bit, I found out I don't have a working exporter so most of the day was struggling with the model pipeline
  4. Still trying to get the models into the game, the pipeline is modeling package->obj->egg->hand edit->bam->egg->hand edit->egg-trans->hand edit. It's a pain
  5. Didn't like the track model I made, had to make a new one
  6. Did nothing
  7. Improving the gamplay, choosing the music, making a gui
  8. Packing the game

2 comments