PyWeek - Universe Factory 28 - feedback

Fun 3 Prod 4 Inno 4


Great graphics and interesting concept, I like what you guys did there within a week.
The background music is nice, too.

Fun 2 Prod 5 Inno 4


Very polished! I like the concept... but I'm not sure what it is I'm doing.

Fun 2 Prod 4 Inno 3


Beautifully designed, smooth actions. It took me a little while to work out how to do something, even after reading the instructions in the README file. Maybe I'm missing something, but it just seems like I need to move people up and down. The steps seemed pretty obvious, i.e. I was missing some sort of challenge or puzzle. Perhaps that comes in at a later level?

Apart from that, it looks impressive

Fun 5 Prod 5 Inno 5


I just adore zooming through space at ridiculous speeds. And the cute aliens with zany dialogue. The game is fun, although I fumbled a bit with ports and cars at first.

Fun 3 Prod 5 Inno 4


flawless gfx
got somewhat bored, was not sure what to do next (needed a yellow being, not sure where I would get one.

Fun 3 Prod 5 Inno 5


Super cool: I really liked all the little details in this game. The aliens were awesome, loved all the dialogue and story. It took me while to figure out how to even start playing: was a little bit unintuitive as to what had to be done, but I got there in the end.

Fun 2 Prod 4 Inno 3


There's obviously a lot of good work here, but I couldn't seem to engage with it properly.

I took a long time dragging my two monsters to spots on the elevator, but I couldn't understand the effect of what I was doing.

Mostly, I got an animation of question marks (confusion) on the monster which was technically proficient but in a fun game ought not to be necessary.

Well done to your team. You have definitely got the chops :-)
But unfortunately I couldn't twig what you wanted me to do.

Fun 2 Prod 5 Inno 4


This game was charming and well-produced. But with the only gameplay consisting of moving people between stations, with the only challenge being figuring out which mission you can't do yet due to a seemingly arbitrary lack of capacity on the station, I just can't rate this very highly on the Fun axis. I also didn't really get what the multiple ports added to the game; was it just to reduce waiting time? Given time to develop this out further with additional game mechanics, this could be quite interesting.

Fun 2 Prod 4 Inno 2


$ tar xfvz nerdozog-v1.tgz

gzip: stdin: not in gzip format
tar: Child returned status 1
tar: Error is not recoverable: exiting now


Aha... it's not a gzip file, just a tar file. Hmm... surely that should be nerdozog-v1.tar then, right..? ;-)

This looks like a great game. The large number of instructions to read was rather intimidating to begin with, although just randomly pointing and clicking around eventually revealed what was going on. This sort of reminds me of that riddle where you have to get a shepherd, dog and sheep across a river without the dog eating the sheep.

Fun 4 Prod 5 Inno 4


I found the mechanics really engaging, although it took me a bit to figure out (although is there a way to lose? or it's just a matter of making it as quick as possible?). I really like how it progresses and tutors you. The production is amazing.

The managing of open/closed ports is somewhat annoying

Fun 4 Prod 4 Inno 4


This is a good combination out of instructions given and letting the player find out for them self. I love the Kurzgesagt videos and I enjoyed seeing a similar art style in this game in comparison to their videos.

I think you hit a good balance in explaining what is to do and letting the player try and find out. I enjoyed playing this game a great deal.