PyWeek - TwoPoint0 - feedback
Neat game! I know you didn't have time, but I think it could be a pretty fun simple game if it had a few more levels. Good to see you enjoyed the week. :)
Congratulations on completing PyWeek. :) This unfortunately felt like a very incomplete game. With time to develop out the mechanics more, and with some less bland and generic theming, I would rate it more highly.
I don't know whether this was intended or not, but I had a tendency to go too fast and spin out of control and the wheel would pop out to the other side of the bar. I'm running this at a too high FPS, perhaps.
Loved the groovy music.
The rotation was to fast, but otherwise some physics fun. It was not clear from the beginning that the butterflies should have been collected. A second 'level' would have been nice.
On linux I didn't have the fonts needed to run the game.
Good leveraging of the tools available with the libraries you use.
For me, the game crashes in PIL, either when first started or after a few seconds of play.
That is some glitchy physics. I had fun just seeing how out of control I could get. I managed to get one wheel stuck to the top side of the board, and then fly off so high that the camera just went back to ground level and I never appeared again. I like the simplicity of the controls and the character model looks cool, and even the challenge of controlling the skateboard was kind of interesting, even if it's not what you were going for to begin with.
Using a physics engine was a neat idea. It kind of reminded me of the Bad Pigs game on iPad. That said there wasn't a lot that made me want to play it. Maybe if there were more boundaries on the physics and if there were more interesting obstacles to overcome.
I ran the game and this error occured. I am on Kali Linux.
Traceback (most recent call last):
File "/home/rehatbir/.local/lib/python3.7/site-packages/arcade/text.py", line 154, in draw_text
label = draw_text_cache[key]
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "run_game.py", line 6, in <module>
File "/home/rehatbir/Downloads/badwing-src/badwing/main.py", line 89, in main
File "/home/rehatbir/.local/lib/python3.7/site-packages/arcade/window_commands.py", line 250, in run
File "/home/rehatbir/.local/lib/python3.7/site-packages/pyglet/app/__init__.py", line 107, in run
File "/home/rehatbir/.local/lib/python3.7/site-packages/pyglet/app/base.py", line 171, in run
File "/home/rehatbir/.local/lib/python3.7/site-packages/pyglet/app/base.py", line 183, in _run
timeout = self.idle()
File "/home/rehatbir/.local/lib/python3.7/site-packages/pyglet/app/base.py", line 306, in idle
File "/home/rehatbir/.local/lib/python3.7/site-packages/pyglet/app/base.py", line 324, in _redraw_window
File "/home/rehatbir/.local/lib/python3.7/site-packages/pyglet/window/__init__.py", line 1327, in dispatch_event
if EventDispatcher.dispatch_event(self, *args) != False:
File "/home/rehatbir/.local/lib/python3.7/site-packages/pyglet/event.py", line 408, in dispatch_event
File "/home/rehatbir/Downloads/badwing-src/badwing/scene.py", line 79, in on_draw
File "/home/rehatbir/.local/lib/python3.7/site-packages/arcade/application.py", line 582, in on_draw
File "/home/rehatbir/.local/lib/python3.7/site-packages/arcade/gui.py", line 103, in draw
File "/home/rehatbir/.local/lib/python3.7/site-packages/arcade/text.py", line 181, in draw_text
raise RuntimeError("Unable to find a default font on this system. Please specify an available font.")
RuntimeError: Unable to find a default font on this system. Please specify an available font.
Great title, although I'm not sure how the game relates to the theme
Sound didn't work for me - "NameError: name 'soloud' is not defined". With sound this may be better.
I kept getting stuck upside down
No idea of what's happening there... BTW, rotor flying wagon was fun.