Potato pick of the hovercraft completing tasks
Wow, it's been a wild ride, but it's finished. May I present:
Maneuver your hovercraft around to complete tasks, and try to get the highest score you can!
(Arrow keys to move)
I'm thinking of adding context to my game with a cutscene, but that'll come later.
Next up: Keeping track of what's on the hovercraft.
Note: Due to complicated reasons, my screenshots will consist of me taking pictures of my screen with my phone.
TL;DR: I want to do something other than Cops Shoot Bad Guys, so you fly around and complete tasks.
You control a hovercraft from a top-down view. Tasks will be randomly generated, then displayed as "pings" on your view and mini-map. Once you reach a ping, you will have to remain at the ping for an amount of time based on the task. A next step might be required, like transporting a wounded officer you picked up to the hospital. The challenge comes from having multiple tasks that require your attention and a limited time to complete them.
I wanted to make a police game that wasn't just a shoot 'em up. Because police do a lot, with shooting crooks being only a small amount of their job. I had been toying with the idea of a top-down flying game for a while and realized within two minutes of seeing the theme that these ideas could work together.
And that's it.