PyWeek - #TODO - feedback

Fun 5 Prod 4 Inno 4


Simple concept, but extremly well done. It's funny and witty yet a little short; great !

Fun 5 Prod 3 Inno 4


What it lacked in graphics it made up for in fun

Fun 4 Prod 4 Inno 4


This is really cool. I enjoyed the humor in the news articles and I like the continuity to the little storylines. I had fun with the different events and endings (I took a peek at the code :)). Great work.

Fun 3 Prod 3 Inno 3


Cool, but feels... incomplete.

Without any context, I'm being asked to make a bunch of random decisions with various effects. But I have no idea what I'm trying to accomplish, so I don't know what decisions to make. I feel like these mechanics would be more interesting if there were a bigger story to connect them all into. As-is, it is largely unengaging and unsatisfying because I don't have the context I feel like I'm supposed to have.

The newspapers were a nice touch that added some levity but they didn't seem to add anything to the gameplay.

Not sure if this was a graphical bug, but there appear to be borders around every text box.

PS. I see I'm not the only one who decided to put in some waving grass effects. ;-)

Fun 4 Prod 4 Inno 3


Enjoyed reading the newspaper in the game

Fun 4 Prod 5 Inno 4


Good entertaining little game. With time the decisions were predictable.

Fun 2 Prod 3 Inno 3


Not my type of game (too passive), but that's taste. The multiple choice gameplayt works better as a side thing to add variety to a game than as a primary gameplay loop I think. I did like the newspaper idea and the ending.

Fun 5 Prod 3 Inno 3


I enjoyed the quirky quests and theme-appropriate endings very much!

The graphics were a bit glitchy for me, with borders around every text area.

Fun 4 Prod 4 Inno 4


I was impressed by the number of different storylines. The player gets lots of possible decisions they have to make with a good variety so it doesn't get repetitive fast. I saw three endings and they were all pretty entertaining. The newspaper headlines were funny too, and the pixel art was great!

I assumed based on the "butterfly effect" theme that decisions would have difficult to predict, unintended consequences down the line. I don't know if that's what you were going for but I didn't really see it that much. It felt very clear how I was progressing toward each of the endings through an essentially linear path. I'm not complaining, though. It was nice to be able to see multiple endings, and if it had been really arcane how to get to them, I might have gotten frustrated.

Fun 4 Prod 2 Inno 4


Interesting storyline, loved how you implemented the butterfly effect theme in your game. I played through a couple of times just trying out everything.

Fun 3 Prod 3 Inno 3


Even game was fun to play and has potential to be expanded more lengthy game play I failed to see connection to butterfly effect. Even I assume that paper tried to reflect it.

Did not work


I couldn't get it to run on my Linux machine.

The repo doesn't include a Linux executable, and I couldn't see how to run it in Python. Shame, it sounded like an interesting game

Fun 4 Prod 4 Inno 3


this game is very fun. And kudos to whoever thought of the little foot animations for the queen.