PyWeek - tizilogic - feedback

Fun 2 Prod 5 Inno 3


nice visuals

congratulations for you first pyweek entry.

Fun 4 Prod 3 Inno 4


Nice work! Certainly an original way to interpret the theme.

I'm generally impressed with the quality of the random generation, both for the world and for the puzzles; I'm convinced that given more time, with more unique elements added to the world, this would have been quite an interesting exploration experience. I'm really looking forward to seeing you do more with procedurally generated worlds in the future; you obviously have a knack for it.

I liked the nonograms. They were challenging. I would, however, have really appreciated a way to cross tiles off (via right-click, or as tri-state, or so). Because they were randomly generated, the difficulty seemed to vary wildly, but I suppose that is to be expected. A week is a short time, and you essentially made two games in one.

I had some struggle with the controls, though. I struggled to close the nonogram, because I didn't realise at first I could just drive away. Revisiting a green obelisk didn't pop up the nonogram any more. The collision detection also seemed a little glitchy. I would have given you a higher Production rating if there were just that bit of extra polish of these rough edges..

Kudos for automatically detecting my use of the dvorak keyboard layout and adjusting the bindings and instructions accordingly. ;-)

Fun 3 Prod 4 Inno 3


I like the procedural graphics and atmopsheric fogginess. I wandered aimlessly through the map - it was hard to find points of interest.

I could have probably solved the nonogram but it would have taken me an hour. I enjoyed playing that. The pieces puzzle I couldn't see a way into.

I don't think the nonogram puzzle and roaming elements made a cohesive whole.

Fun 3 Prod 5 Inno 5


Definitely loved the ambiance you've created with the music and the environment scheme. I personally enjoyed the gameplay but I got a little bored pretty soon, would be better if there are more actions.

Did not work

Unicorn Markets

pyfastnoisesimd failed to build.

Not really looking to debug C code to run this

Fun 2 Prod 4 Inno 4


The graphics and music are good, and I like exploring the world to find puzzles along the paths, but it feels a little bit empty. Maybe a smaller world would have helped. The nonograms are fun to solve, and I enjoyed collecting the 'combination'.

Fun 5 Prod 5 Inno 5


amazing production... truly stunning....

Fun 3 Prod 5 Inno 4


Really cool game world! I liked the trees, rocks, monuments and of course the Devil's Tower! I solved one puzzle but then got stuck on the one with the switches. Then I got lost. A mini map might have been helpful (especially if it gave hints to where you'd been before). But overall this was a great entry! Nice music too!

Fun 3 Prod 4 Inno 4


OK... so I like this, and I feel it has great potential.

In terms of gremlins:

* The world itself is rather dark -- hard to see what's going on.
* I trundled around quite a bit, this was easy. Interacting with the puzzles was harder (I had to get close enough) and, depending on the angle of my view, it wasn't often clear what pulling the leavers was doing.
* On several occasions I was able to drive into the rock formation and disappear (not sure what was going on).

I liked the music..! Kudos to your neighbour. :-)

Fun 3 Prod 4 Inno 3


I ran the game from source on my low powered Linux Mint laptop. It did indeed take several seconds to load up.

I explored for a few minutes but never found the puzzles you mentioned.

So I scored it on the basis of not much gameplay. But this is not to say I didn't like it.

You created an atmosphere that made me want to stay even after I understood there wasn't much gameplay implemented yet.

Even though it was very simply made, I grew fond of the little robot character. He reminded me of Wall-E.

Well done on everything you accomplished. I know there's a lot of work here.

Fun 2 Prod 4 Inno 3


I liked the idea of an "exploration" game, but I couldn't enjoy the mechanic itself. The patterns in the boxes at the shrine were hard to recognise even when I knew the answers.

I found myself a bit lost in the big map, without some sort of global map he first playthrough actually I couldn't find any of the keypoints, I thought the game was broken (luckily on the second run I started right in front of the shrine). The nonograms were somewhat hard, and I usually enjoy this kind of puzzles. The main problems were that the images didn't form any recognisable shape, and the UI is really not helpful (it would be much more useful to have 3 states for: known black/known white/unknown). I went to pen and paper and eventually got bored and switched to an online solver. Even with that I found problems with no clear solution, and at least one of the puzzles had multiple valid solutions, which was a bit confusing.

I managed to finish it and I appreciate the open procedural world, and the sense of scale it gives, even if I didn't enjoy much of the gameplay