PyWeek - R-Prime - feedback

Fun 3 Prod 3 Inno 4

Cosmologicon

Cool, I like a lot of what's here. I feel like it wouldn't need much more to make a complete game. I found the ship a bit hard to control but that's a common issue I have with boat controls.

Fun 3 Prod 3 Inno 3

Tee

This is pretty cool. However, as you mentioned in the readme, it could use some more concrete gameplay, but it was still fun going around cleaning out trash.

Fun 2 Prod 3 Inno 3

mauve

I enjoyed the power boat physics because it reminds me of real boats. (One bug is that reverse thrust rotates the boat the wrong way.) Trying to collect floating debris is practically as hard as in a real boat and quite fun.

That said it doesn't feel rewarding on its own: it needs more game elements (maybe earn money to convert factories), sound, and more content (graphics, or interactions)

I didn't realise at first that there was a water flow simulation so maybe the flow needed to be a bit stronger.

Fun 2 Prod 3 Inno 3

ntoll

This was a challenge to play - steering took a lot of getting used to and game balance of reward/cost of effort meant I struggled to stay playing for too long. Congratulations on getting the game finished for PyWeek!

Fun 2 Prod 2 Inno 3

omnia

To me a bit slow but like how the outboard engine worked with thrust

Fun 4 Prod 3 Inno 3

mit-mit

A very nice motorboat simulator: I liked the concept of helping to pick up the trash! The game was quite peaceful and relaxing. I liked the controls, they felt interesting and fun to master. Could have potentially had a few sounds or a bit of music to help with the ambience? I travelled to the end of the world :) .. great job!

Fun 2 Prod 3 Inno 4

speedlimit35

The boat driving mechanics are pretty cool. Unfortunately, I wasn't really able to do anything.

Fun 4 Prod 2 Inno 3

Spears Dracona

I like the concept and the graphical style. This could be pretty fun more fleshed out and with a goal.

Fun 2 Prod 4 Inno 3

Anders

- the boat and factory graphics etc were nice
- interesting idea to convert the factories etc way to add another mission to the general idea lot of entries focused on
- easy to get it running, nice README
- the way the boat moved was interesting and a cool challenge to implement but I didnt find it very fun I wanted to zip around