PyWeek - hexima - feedback
Tee
Phantasma
Very well done puzzle game. Although I had trouble with the graphics, setting it to minimal seems to make the game function normally for me. I'll be playing this for a few days for sure.
Cosmologicon
Really impressive amount of content! Great simplicity of concept and controls. Some of the puzzles seemed like they had superfluous elements, which could be reduced to a single challenge given how many levels there are. Some of the mechanics could have been introduced before being used in an actual challenge, and the difficulty seemed to go back and forth a lot. I like that you gave a star for completing the challenge optimally, but an undo feature would have made me more likely to retry for stars.
wezu
What kind of sorcery is this!? - I didn't know you can have formatted text as directory names in Windows.
Pleasing, simple aesthetics, good controls and camera, sounds, music, all of it here and playing nice together.
It's not an exact Cuboid clone, but the thing that got changed - a die not a cuboid as the player character - is not a good change. With a cuboid you can just look at a level and more or less know how to move (at least a few steps forward) with a die - I've no idea what the number on the bottom will be after the first 2-3 moves.
schilcote
I think the early levels rely too much on backtracking, and the later levels are too eager to trap you, and I wish it went further mechanically, layering other mechanics on top of the basic matching mechanic, such as tiles that flip your die over or require the face to be in a certain range, etc...
LeopardShark
The graphics are incredibly good, the gameplay is enjoyable and levels are well-designed. One suggestion I would have is to smooth the difficulty curve a little: some later levels are much easier than previous ones. The game seemed to produce in me an almost primal sense of satisfaction at completing the crucial part of each puzzle, which was quite strange. The game plays in a surprisingly intuition-based way, even though it looks like the kind of thing one might resort to calculating.
Weirdly, when running the game on my integrated card, the floor-dice-stickers looked black, but when using my discrete card, they looked red, and I also got anti-aliasing. (Obviously the framerate was also higher.)
asrp
This reminds me of Cu-on-pa/Endorfun so having to match the bottom face instead of the top face did mess me up for a few levels.
Great polish on the game and nice level designs throughout. I still can't get the star on these 3 levels: 1-3 (best 26, need 23), 5-4 (best: a lot), 6-3 (best 33, need 12).
mit-mit
A great game overall: really good use of the theme. Absolutely top notch production values: the 3D animations are great and the choice of music and general visual design worked really well together. The puzzles were well thought out too: sometime I found I could beat them by mashing around randomly a bit, but generally it didn’t work this way.
speedlimit35
The 3d is epic. The graphics are amazing. With the amount of time I had before writing this review, I could not finish the game but it was still really good. This game can last a really long time.
ntoll
This is a really great game. Wonderful puzzles simply stated and the game "modus operandi" is intuitive and obvious. The graphics are clean and well designed, and the sound effects and music add to the atmosphere. I like the scoring system too... makes you want to improve. Really good stuff. Many congratulations.
mauve
Really pretty and peaceful, with very challenging puzzles. I've seen this puzzle mechanic before, though not with a dice. Probably a little too hard/cerebral for my taste.
capturts
Fun puzzle game. Simple to understand. Can be quite tricky. Graphics were nicely done.
davyk3001
Really high polish, the menu, saving, the movement of the die, the positioning of the faces so that sum to 7 like a traditional d6 were all great. Overall, it's a very well made game. the requirement of adding numbers on the faces is a good twist to an otherwise overused game mechanic.
Looks very polished and professional! This is a very neat puzzle idea, though I have yet to figure out how to go through this without much trial-and-error. It's nice that in a way each checkpoint segments the puzzle, so you don't have to go all the way back to progress. I'm also impressed at how many features you were able to fit in. I played just a handful of levels because the rating deadline is looming, but I intend to play some more later. Excellent work!