PyWeek - Streamline - feedback
Cosmologicon
Pykemon010
I like how you went for a much more different interpretation for the theme, the graphics also look pretty good. You're kinda able to cheese the game by rapidly clicking, but I don't think that really matters that much. Overall a pretty good game, good job!
DR0ID
at first I was not sure what to do, I figured it out (kinda)
It was too fast paced at the start for me.
Tee
Simple but great! Really like the aesthetics of this game. I would have liked maybe a little more challenge or some positive feedback on timing, but otherwise I thought this was very cool.
mauve
A pretty game with a catchy synth beat. Tapping out the beat on the spacebar made me feel involved and drew me into the groove.
That said I didn't get feedback on how well I was timing the hits except that the sky wasn't turning red. I felt early, or late, and maybe sometimes spot on but wanted to know instantly in order to correct and I didn't spot an effect that told me that. I also longed for a percentage score at the end - if I had one I could see myself playing again and again to get the 100%.
ntoll
Love this. Very addictive.
I hope you're able to enhance/refine this game into something epic:
* Add more songs.
* User able to add tracks / timings for clicks.
* Audio generated from browser audio API..? ;-)
* Two player mode (I play bass, you do melody etc...)
* Multi-handed fugue mode. :-D
* Etc....
Congrats on another awesome entry. :-)
mit-mit
Really nice job! The game looks and sounds amazing: it has a really nice feeling of flow with some nice rythmic difficultly chucked in here and there. Also really liked the music and appreciate when ppls do their own music and sounds design for pyweek: great work!
Anders
- cool way to interpret the theme
- no requirements.txt? did not run locally easy without description of environment build or exe
- did run well from browser
speedlimit35
I didn’t think the game was very fun. It was pretty hard to get the timings down at first but then I realized I could just spam the space button. The level was also kind of long.
I thought that for the theme downstream, where most of the games use water, a rhythm game was pretty unexpected. I didn’t really get your explanation but it is pretty innovative. Also the movement of the square in the game was nice.
The production was a little simple but all the effects, animations and lighting was pretty impressive. Especially since it even runs in a browser.
Great job! Goes to show you can make a really stylish game that's interesting to look at with just cubes. The music was great too. It felt very appropriate. I know what you mean about rhythm games requiring a lot of fine tuning, and I found it pretty fair. I did do a little better if I aimed to tap slightly too early. I might have been thrown off because (at least on my monitor) there's a spot where the shading on the wire kind of looks like a beam of light. I thought that was supposed to be the current place in the wire, but it sounds like it was just accidental. I think a pointer would clear this up.