PyWeek - stoepsel - feedback
DR0ID
yarolig
- nice manual
- but game goes too fast to understand the interface
- can't finish
Tee
This looks cool but there's so much going on in the screen. The pdf was helpful but still even after reading it it's a bit confusing. I got a crash when healing for some reason (unable to open job_start.mp3). I feel like there's a very good game underneath this but the large amount of things gets in the way.
bukmano88
Game is dont crash wen running - thats god sign.
Unleare hou to play, player just do something and something hapens... just like playing with blackbox...
Nice to have mouse control sytem...
gummbum
I scored 16,560 points!
I had to hack the supplies, though. :) I was running out of supplies as soon I started playing. I think the longest I lasted was 20 seconds. Even when I hacked the supplies per tick (self.supplies -= member["level']*0.2) I lasted only a few minutes. One thing is abundantly clear...
Being a Pyrate does not pay!
Lesson 2: these Pyrates are a deplorably inept bunch.
Once I hacked it, I found there is a lot to like about this game. But I didn't get to see all of it. I did not find Fin Island. And I did not find any potions, so my injured Pyrates just had to suffer to the bitter end. Lesson three: violent men are wont to come to a violent end. No jolly life for these saps.
I enjoyed the sound effects. They add a necessary dimension to the game.
Now for your booty: my constructive feedback. :)
1. As indicated by my having to hack your game, I found it too hard, and too hectic to really appreciate it as designed. Maybe my computer is way too speedy? I needed a slower pace. It would have been nice to be given this choice as part of game settings.
2. If you had time, and I know that is a scarce luxury at Pyweek, I would liked to have seen some graphics effects when in combat, when searching, when a crew member's status or health gets updated, when goods are purchased. All those little things add greatly to production value, make a game friendlier, and even more immersive and fun.
3. When the ship moved it wiggled. You could have fixed this easily with a lerp. :) Small things can really make a significant difference.
4. The totally "uncharted" thing worked well enough, considering the small edge-wrapped world. I would like to have had more area to explore, and maybe some quests to "go and do".
5. And a boss fight. Gotta have a boss fight now and then. These are the Great Filter in your game, separating the men from the Pyrates. :D
6. Maybe I would figure out if I watched more closely...I didn't see the benefit of enlisting a discovered castaway. Does he replace a crew member? Or what?
7. I kind of liked the tkinter UI. There was a bug with restarting new games, though. But the game was short and simple enough that a saved game wasn't really useful, so this was a minor issue that could be worked around by exiting and starting over. If it worked I would not have had to write #7. :) I didn't ding you for this, though, it's a freebie.
Thanks for a fun game! I hope to see more from you all.
rdb
Traceback (most recent call last):
File "/usr/local/lib/python3.7/tkinter/__init__.py", line 1705, in __call__
return self.func(*args)
File "run_game.py", line 172, in start_new_game
game_ui.main(self.username)
File "/tmp/pyweek/The Lost Goat/Pyrates/Pyrates/src/game_ui.py", line 144, in main
seagull_sound = pygame.mixer.Sound(os.path.join(os.path.join(os.getcwd(), "data", "sound", "seagulls.wav")))
pygame.error: Unable to open file '/tmp/pyweek/The Lost Goat/Pyrates/Pyrates/src/data/sound/seagulls.wav'
cyhawk
The game plays in a window that is larger than my screen, so I didn't play a lot. But it's really impressive! Nice home-made art. Fantastic PDF docs. The game seems to work.
Xyolidge
It seems almost impossible to not losing in less than two minutes without being able to do anything to avoiding it. Also, there is a bug in "Ship islands" wich prevent fromleaving its wich leads to a prompt game over.
tizilogic
There's a lot of information going on in this game and as player it is hard to keep track of all that information. I gave it several tries just to reach that fabled final island but didn't manage. I bought ammo and supplies at the shop..
It is overwhelmingly much that I should be keeping track off and I feel that a week isn't enough to balance such a complex system. So while I give an A+ for aspiration, my advice for the next time would be to aim a little lower while trying to balance things out a lot more.
thetrav
It took a while to get this one up and running due to the way it was packaged.
The game itself was completely overwhelming, there seems to be a lot going on, but I wasn't quickly able to identify what the underlying game was. I sailed about a bit, could see that there was a lot of crew, and I could do something with supplies, then got fatigued and gave up
its a bit buggy also next time try to only include the source (and not the entire dist...316MB is too much!)