PyWeek - stoepsel - feedback

Fun 2 Prod 2 Inno 3

DR0ID

its a bit buggy also next time try to only include the source (and not the entire dist...316MB is too much!)

Fun 2 Prod 4 Inno 4

yarolig

- nice manual
- but game goes too fast to understand the interface
- can't finish

Fun 3 Prod 3 Inno 3

Tee

This looks cool but there's so much going on in the screen. The pdf was helpful but still even after reading it it's a bit confusing. I got a crash when healing for some reason (unable to open job_start.mp3). I feel like there's a very good game underneath this but the large amount of things gets in the way.

Fun 2 Prod 1 Inno 4

Taganov

Failed to load sounds.

Fun 1 Prod 3 Inno 3

bukmano88

Game is dont crash wen running - thats god sign.
Unleare hou to play, player just do something and something hapens... just like playing with blackbox...
Nice to have mouse control sytem...

Fun 4 Prod 3 Inno 3

gummbum

I scored 16,560 points!

I had to hack the supplies, though. :) I was running out of supplies as soon I started playing. I think the longest I lasted was 20 seconds. Even when I hacked the supplies per tick (self.supplies -= member["level']*0.2) I lasted only a few minutes. One thing is abundantly clear...

Being a Pyrate does not pay!

Lesson 2: these Pyrates are a deplorably inept bunch.

Once I hacked it, I found there is a lot to like about this game. But I didn't get to see all of it. I did not find Fin Island. And I did not find any potions, so my injured Pyrates just had to suffer to the bitter end. Lesson three: violent men are wont to come to a violent end. No jolly life for these saps.

I enjoyed the sound effects. They add a necessary dimension to the game.

Now for your booty: my constructive feedback. :)

1. As indicated by my having to hack your game, I found it too hard, and too hectic to really appreciate it as designed. Maybe my computer is way too speedy? I needed a slower pace. It would have been nice to be given this choice as part of game settings.
2. If you had time, and I know that is a scarce luxury at Pyweek, I would liked to have seen some graphics effects when in combat, when searching, when a crew member's status or health gets updated, when goods are purchased. All those little things add greatly to production value, make a game friendlier, and even more immersive and fun.
3. When the ship moved it wiggled. You could have fixed this easily with a lerp. :) Small things can really make a significant difference.
4. The totally "uncharted" thing worked well enough, considering the small edge-wrapped world. I would like to have had more area to explore, and maybe some quests to "go and do".
5. And a boss fight. Gotta have a boss fight now and then. These are the Great Filter in your game, separating the men from the Pyrates. :D
6. Maybe I would figure out if I watched more closely...I didn't see the benefit of enlisting a discovered castaway. Does he replace a crew member? Or what?
7. I kind of liked the tkinter UI. There was a bug with restarting new games, though. But the game was short and simple enough that a saved game wasn't really useful, so this was a minor issue that could be worked around by exiting and starting over. If it worked I would not have had to write #7. :) I didn't ding you for this, though, it's a freebie.

Thanks for a fun game! I hope to see more from you all.

Did not work

rdb

Traceback (most recent call last):
File "/usr/local/lib/python3.7/tkinter/__init__.py", line 1705, in __call__
return self.func(*args)
File "run_game.py", line 172, in start_new_game
game_ui.main(self.username)
File "/tmp/pyweek/The Lost Goat/Pyrates/Pyrates/src/game_ui.py", line 144, in main
seagull_sound = pygame.mixer.Sound(os.path.join(os.path.join(os.getcwd(), "data", "sound", "seagulls.wav")))
pygame.error: Unable to open file '/tmp/pyweek/The Lost Goat/Pyrates/Pyrates/src/data/sound/seagulls.wav'

Fun 3 Prod 4 Inno 3

cyhawk

The game plays in a window that is larger than my screen, so I didn't play a lot. But it's really impressive! Nice home-made art. Fantastic PDF docs. The game seems to work.

Fun 2 Prod 5 Inno 5

Xyolidge

It seems almost impossible to not losing in less than two minutes without being able to do anything to avoiding it. Also, there is a bug in "Ship islands" wich prevent fromleaving its wich leads to a prompt game over.

Fun 2 Prod 3 Inno 3

tizilogic

There's a lot of information going on in this game and as player it is hard to keep track of all that information. I gave it several tries just to reach that fabled final island but didn't manage. I bought ammo and supplies at the shop..

It is overwhelmingly much that I should be keeping track off and I feel that a week isn't enough to balance such a complex system. So while I give an A+ for aspiration, my advice for the next time would be to aim a little lower while trying to balance things out a lot more.

Disqualify Fun 1 Prod 1 Inno 1

fireclaw

Final entry did not contain source

Fun 1 Prod 2 Inno 2

thetrav

It took a while to get this one up and running due to the way it was packaged.

The game itself was completely overwhelming, there seems to be a lot going on, but I wasn't quickly able to identify what the underlying game was. I sailed about a bit, could see that there was a lot of crew, and I could do something with supplies, then got fatigued and gave up