Speed Limit
Gameplay Video: https://youtu.be/3jeSYrPcPDg
Awards
Scores
Ratings (show detail)
Overall: 3.1
Fun: 3.2
Production: 3.1
Innovation: 3
Respondents: 9
Files
File | Uploader | Date |
---|---|---|
speed-limit-pyweek31-master.zip
— final
Speed Limit -- Release Version (ZIP for use with PyGame Zero) |
thp | 2021/04/02 15:41 |
Screenshot_from_2021-04-02_17-06-44.png
— final
Gameplay |
thp | 2021/04/02 15:13 |
Screenshot_from_2021-04-02_17-06-05.png
— final
Disciplinary action? |
thp | 2021/04/02 15:13 |
Screenshot_from_2021-04-02_17-05-48.png
— final
Title screen with instructions |
thp | 2021/04/02 15:12 |
Diary Entries
Game in an afternoon: Speed Limit
So, I decided to use PyGame Zero this time around, since I was time-constrained and it might abstract some good stuff away from PyGame (which I really like for quick prototyping). PyGame Zero is really nice; it also kind-of exposes all the details of PyGame, so I could easily access the Surface and add some post-processing scaling and fullscreen FX.
Graphics were hand-drawn in GIMP on Linux, with a Samsung Galaxy Tab S3 connected via VNC for pen input. I decided to base the 16-color graphics palette on the PICO-8 palette in order to have some restrictions on the art style (and to save time).
Sounds are taken from freesound.org, always a good source of sound effects.