Gameplay

Speed Limit

You are on traffic duty today. Use your radar pistol to check the speed limit. If a vehicle is too fast, click it to kick it off the road. Wrongly kicking a vehicle may or may not result in disciplinary action. YMMV.


Gameplay Video: https://youtu.be/3jeSYrPcPDg

github.com/thp/pyweek31

Awards


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Scores

Ratings (show detail)

Overall: 3.1
Fun: 3.2
Production: 3.1
Innovation: 3

10% respondents marked the game as not working.
Respondents: 9

Files

File Uploader Date
speed-limit-pyweek31-master.zipfinal
Speed Limit -- Release Version (ZIP for use with PyGame Zero)
thp 2021/04/02 15:41
Screenshot_from_2021-04-02_17-06-44.pngfinal
Gameplay
thp 2021/04/02 15:13
Screenshot_from_2021-04-02_17-06-05.pngfinal
Disciplinary action?
thp 2021/04/02 15:13
Screenshot_from_2021-04-02_17-05-48.pngfinal
Title screen with instructions
thp 2021/04/02 15:12

Diary Entries

Game in an afternoon: Speed Limit

This year I didn't have that much time to work on a PyWeek entry, and no time to set up a proper team with the local user group, so I thought let's spend an afternoon on a small PyWeek entry, since the last proper / playable entry was for PyWeek#15 in 2012 (9 years ago!).


So, I decided to use PyGame Zero this time around, since I was time-constrained and it might abstract some good stuff away from PyGame (which I really like for quick prototyping). PyGame Zero is really nice; it also kind-of exposes all the details of PyGame, so I could easily access the Surface and add some post-processing scaling and fullscreen FX.

Graphics were hand-drawn in GIMP on Linux, with a Samsung Galaxy Tab S3 connected via VNC for pen input. I decided to base the 16-color graphics palette on the PICO-8 palette in order to have some restrictions on the art style (and to save time).

Sounds are taken from freesound.org, always a good source of sound effects. 

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