Game in an afternoon: Speed Limit

This year I didn't have that much time to work on a PyWeek entry, and no time to set up a proper team with the local user group, so I thought let's spend an afternoon on a small PyWeek entry, since the last proper / playable entry was for PyWeek#15 in 2012 (9 years ago!).

So, I decided to use PyGame Zero this time around, since I was time-constrained and it might abstract some good stuff away from PyGame (which I really like for quick prototyping). PyGame Zero is really nice; it also kind-of exposes all the details of PyGame, so I could easily access the Surface and add some post-processing scaling and fullscreen FX.

Graphics were hand-drawn in GIMP on Linux, with a Samsung Galaxy Tab S3 connected via VNC for pen input. I decided to base the 16-color graphics palette on the PICO-8 palette in order to have some restrictions on the art style (and to save time).

Sounds are taken from, always a good source of sound effects.