an_absence_of_light
github.com/hobbitalastair/pyweek29
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git repo created, and I'm learning pyglet...
I thought I'd give pyglet a crack as I've used pygame a fair bit for mucking around with this sort of thing. Initial impressions were strong, although I have a feeling I'm going to need to revise my OpenGL...
git repo created at https://github.com/hobbitalastair/pyweek29The concept at this stage is that the player controls a butterfly that can shade areas of the map. By doing so it helps/hinders the plants growing in that location. If the system is somewhat unstable this could mean that the player is indirectly balancing different plant types. To actually "win" I guess some kind of time based survival mechanism might come into play??
Incomplete mechanics
I still have some time tomorrow, so I'll see what ideas I can come up with that might be useful. Lessons learnt from this - I have a tendency to try to make things with ill-defined or overly complex mechanics, and maybe something easier to nail down would be better?