PyWeek - pw---__ - feedback
larry
dowski
The intro screens, dialog and in game dialog and various things to do bumped up the production quality in my opinion. I had a really hard time actually playing though. Shooting was hard, but getting shot was really easy. :-)
LeopardShark
The graphics and music are very good. I think maybe it could do with more enemies and levels. The combat is good fun, and the intro is nice.
Cosmologicon
The combat was a bit hard for me to get the hang of. I was never quite sure of where I was aiming, and there didn't seem to be much of a progression of difficulty. In fact it seemed like the bad guys just stopped spawning. Finding my way through the tower was fun, but I would have enjoyed more to it, something that would make me map out a route. Great job on the writing and voice acting! Nice style.
mauve
Absolutely epic intro. I was psyched to start!
The gameplay is slooooooow though. I wanted the player to run! But he plodded, and that made everything much less fun. Combat was kind of the enjoyable, but still very slow, and not a lot of tactical options if it's 1-on-1 in a corridor.
I couldn't work out what the first quest wanted me to do after 10 minutes of play so I gave up.
ntoll
Great voice acting. :-)
I found aiming / shooting a bit of a pain in the neck, but if I just mashed the keys and jiggled the mouse I usually ended up killing everything.
rdb
Nice work on this. Interesting concept, and the intro really impressed me, but unfortunately it was downhill from there, as the game had a lot of flaws that significantly detracted from the experience. There was no clear indication of which doors could and should be entered, enemies were moonwalking, sometimes spawning out of bounds of the level, the gun sprite hovered in the wrong spot when crouched, the player hovered above the walkway when against the wall, objectives didn't actually trigger, the combat music stayed in a loop after dying...
I also couldn't really rate this highly on Fun since the main elements of the game were trying random doors and the unsatisfying combat, which consisted mostly of shooting in the enemy's general direction and walking up and down to dodge the comically slow and oversized bullets.
I think with some more polish, this could be a great game.
Unicorn Markets
Thought this was going to be cool off the bat, I liked the intro. But once the game starts the play controls are not really great so it makes the game very difficult to enjoy.
Darni
The game is a bit short, and the enemies too deadly (are you supposed to fight them? I was better of running through floors really quickly). But that created tension for run around doing the errands. I liked the writing and got a couple of laughs off the not-too-serious-secret-agent premise.
The soundtrack is amazing.
tundish
The cool cut scene at the start set high expectations. Unfortunately I couldn't find how to open doors or lifts. Died several times and went on with the next game.
speedlimit35
Pretty funny. Epicccc
not too fun for me cuz I got lost looking for rooms
I still won though
pretty rad..
tizilogic
I especially liked the intro to this game. The description for the code on the doors, where each leads to was definitely needed... I was running around like a lunatic getting those rockets fired at me, while trying to make sense of where to go :P
All in all an enjoyable game. Good job and may the IMF live on to see another improbable mission ;)
Very silly! I had trouble figuring out where I was going though. Is that door a stairway or the room I'm headed to? Also, I had a guy spawn above floor 4, where floor 5 would be if there was one. I didn't really mind, it kind of suited the silly mood of the game to have a guy standing in mid-air firing rockets at me and failing to hit me.