PyWeek - A couple of idiots - feedback
larry
dowski
Interesting concept! It seems like a pretty well rounded out game with instructions, menus, etc.
Buffalo974
TowerInc/source/sprite.py", line 5, in __init__
self.sheet = pygame.image.load(filename).convert()
pygame.error: Couldn't open assets/levels/tiles.png
mauve
This seems like an original idea, and the "mental break in the office" trope is quite relatable, cathartic even. It's quite fun to fling yourself around; avoiding killing workers is a fly in the ointment of that enjoyment.
Pretty hard to play on a laptop touchpad, though.
In terms of production, there were issues with collision (the bounces are janky) and it was really missing sound, which would give audio cues when you're being shot at, if nothing else.
gummbum
The starting pace was a little too frantic for me. I would have appreciated some time to warm up, some easy tests to get used to the mechanics. I kept getting overwhelmed in the second room, which was ultimately frustrating. But the fun potential is definitely there: what a crazy concept. :) I ended up hacking the game so I could win. It was still fun. I really like the chair physics, and the shotgun rools! Shotgun scatter instead of a slug would have been rich. :) If you had been able to, you should have added some sfx. Even bleeps and bloops really help the player experience. None of these things are serious complaints, just incidental to what you can do in the allotted time. I know if you had time this could have been a 5-star game. Great show.
DR0ID
no sound, no sfx, pertty hard to play because the steering and fighting is done by the same thing, could have had a easier start, the idea was pretty innovative (the chair and shoot to more)
mit-mit
This game idea was super cool but it was also insanely hard, I definitely couldn’t get past the 2nd level without hacking the code. It could be that I’m not good enough with the mouse, but it feel like there needs to be something small added to the mechanic of the game to make it a touch easier.
ntoll
Hmmm... so this reminds me of an office version of the old classic physics game, "Thrust" (but with bullets).
rdb
Looked promising, but the gameplay was confusing and lacked a lot of necessary polish. I could get stuck in the walls, enemies's shots could go through wall while mine couldn't, and my own shots would sometimes just pass straight through enemies. The mechanic of moving by shooting is innovative, but not sure that it worked very well as you would inevitably either get stuck in a wall or propel yourself into other enemies' line of fire.
For future reference, it might be good to have a requirements.txt and put instructions in the README how to actually launch the game. ;-)
Darni
I like the simple graphics style, is effective. A bit of sound would have added a ton
The idea of moving through recoil is actually quite cool, took a bit to master. It took me a while to understand why the shotgun was better... I found it quite hard, couldn't get past the 3rd level, I would have liked to try more levels/weapons
tizilogic
This is an innovative way of moving around the world and interesting to play and try to get further along. I'm not skilled enough to get further than the second floor, but I had fun playing it. I missed music and SFX, it feels weird firing guns w/o the appropriate noise.
I like the idea! The problem is the camera--so often the bad guys are offscreen . I think with some tweaking this could be a real blast!