PyWeek - omnia - feedback

Fun 2 Prod 4 Inno 4

Cosmologicon

I really like the idea, and the map is interesting. The wireframe logs and terrain look cool. The big issue is that, once I placed the five obstacles once, the tools I had (either moving the obstacles around or making shockwaves) seemed so ineffective that I did just as well when doing nothing, and I wound up just watching for a long time. I wished I could buy a tool that would let me drag a single log, or cut through the terrain or something. Still, it was cool to watch as a simulation.

Fun 2 Prod 5 Inno 3

DR0ID

wow, didn't know that panda had a fluid simulation built int

Fun 4 Prod 4 Inno 4

Tee

This is a great concept! However, it was quite challenging to get most logs through, though maybe I just didn't quite figure out how to play it. The water simulation is pretty cool.

Did not work

mit-mit

I could start the game, but all I could see was green ground on a white background and no water: I had some sort of errors in the shaders (presumably used for the water):

:display:gsg:glgsg(error): An error occurred while compiling GLSL vertex shader shaders/A_vert.vert:
ERROR: shaders/A_vert.vert:1: '' : version '330' is not supported

... and same error message for other shaders. Running on macos13: I installed the versions listed in dependancies, so not sure if it's my system or a mac issue. Sorry!

Fun 3 Prod 3 Inno 3

mauve

I did enjoy batting logs downstream to calming synth pop music. The fluid and rigid body physics seems good, but I think the visualisation lets it down. I guess red is vertical flow and horizontal flow is blue. I found this really hard to read. A flow map shader seems like it would be within reach and would improve this.

In terms of the gameplay I found the flow really hard to influence meaningfully and would have liked better tools to play with, but the game would have to start a bit easier so that I could build up a bit of capital.

Fun 1 Prod 3 Inno 2

ntoll

Clicking the mouse had a ripple effect, but nothing seemed to change the course of the logs. :-(

I really want this intriguing game to work, but (alas) nothing seemed to work except the ripples.

Did not work

speedlimit35

It ran but I think something is wrong because instead of your screenshot, I am only getting the green skeleton of terrain. Music is playing. The rubber ducky shows up. And I mashed my keyboard and some hollow rectangles (I think it's a menu) showed up on the bottom. Then the game crashed. I am on Mac.

Here is some of the error messages:

:display:gsg:glgsg(error): An error occurred while compiling GLSL vertex shader shaders/A_vert.vert:
ERROR: shaders/A_vert.vert:1: '' : version '330' is not supported
:display:gsg:glgsg(error): An error occurred while compiling GLSL fragment shader shaders/A_frag.frag:
ERROR: shaders/A_frag.frag:1: '' : version '330' is not supported
:display:gsg:glgsg(error): An error occurred while compiling GLSL vertex shader shaders/B_vert.vert:
ERROR: shaders/B_vert.vert:1: '' : version '330' is not supported
:display:gsg:glgsg(error): An error occurred while compiling GLSL fragment shader shaders/B_frag.frag:
ERROR: shaders/B_frag.frag:1: '' : version '330' is not supported
:display:gsg:glgsg(error): An error occurred while compiling GLSL vertex shader shaders/C_vert.vert:
ERROR: shaders/C_vert.vert:1: '' : version '330' is not supported
:display:gsg:glgsg(error): An error occurred while compiling GLSL fragment shader shaders/C_frag.frag:
ERROR: shaders/C_frag.frag:1: '' : version '330' is not supported
:display:gsg:glgsg(error): An error occurred while compiling GLSL vertex shader shaders/D_vert.vert:
ERROR: shaders/D_vert.vert:1: '' : version '330' is not supported
:display:gsg:glgsg(error): An error occurred while compiling GLSL fragment shader shaders/D_frag.frag:
ERROR: shaders/D_frag.frag:1: '' : version '330' is not supported
:display:gsg:glgsg(error): An error occurred while compiling GLSL vertex shader shaders/final_vert.vert:
ERROR: shaders/final_vert.vert:1: '' : version '330' is not supported
:display:gsg:glgsg(error): An error occurred while compiling GLSL fragment shader shaders/final_frag.frag:
ERROR: shaders/final_frag.frag:1: '' : version '330' is not supported
2025-03-31 16:40:48.143 Python[97472:13640485] +[IMKClient subclass]: chose IMKClient_Modern
2025-03-31 16:40:48.143 Python[97472:13640485] +[IMKInputSession subclass]: chose IMKInputSession_Modern
first restart

Fun 4 Prod 5 Inno 5

Anders

- great implementation
- 3d model looks great

Fun 5 Prod 4 Inno 5

ambv

Such a fun game! Takes a while to get the controls but once you understand the topography of the river, it's a calming experience. I had to stop at 449 points with $1322.02 in the bank (wave 18) since my wrist started hurting from all the clicking :D

Awesome job there!

Nit: for this to work on macOS, you need to add this line (that's where "production" gets a tiny bit of a hit in my scoring):

loadPrcFileData("","gl-version 3 2")

Otherwise macOS will reject the shader files with an error like:

:display:gsg:glgsg(error): An error occurred while compiling GLSL vertex shader shaders/A_vert.vert:
ERROR: shaders/A_vert.vert:1: '' : version '330' is not supported

Fun 5 Prod 5 Inno 5

zwerver

I love loggin' and walzin' on dem logs.

Seriously good effort here, love to see it. Can't believe you got a game done -with fluid simulation- in a week. Hats off.

Fun 3 Prod 3 Inno 4

Spears Dracona

I thought the fluid dynamics were pretty interesting. It was fun to play with once I got the hang of it.