PyWeek - Serious - feedback
Cosmologicon
Pykemon010
The guide to become the ultimate water bender.. This was really cool, it was like Super Mario Maker in a way, with building your own paths and such. This game was fairly simple, but thats what made it so fun, I like how there's a multitude of different paths and ways for you to get the water to the place it needed to be. It allowed me to play creatively without any real restrictions, overall a really unique and creative game.
DR0ID
well done, nice game
Set a window icon next time and mention the dependencies in the readme or provide a requirements.txt
Tee
This is really fun, I've enjoyed it! Maybe the puzzles could use a little more depth but it's a great idea that is very well executed. Great work!
ambv
A very nice working entry. Good tutorial, fun levels (very many for a game jam!), an innovative idea.
"You will go down in history!"
mauve
The cellular automaton for the water is nicely done: most things work, except filling up of a "bucket".
The game itself is very easy. I switched to just using horizontal walls to see if I could solve the levels with just those and I almost could, plus it gives nice cascade effects. I suspect the mechanics here could give harder puzzles but you'd have to constrain players more, constrain them for space, or constrain their choice of wall pieces.
mit-mit
Cool game concept, I really liked it and good use of the theme. Overall the game play was fun: I liked the progressive levels which taught you all of the mechanics and little built in instructions. The graphics and background music added nicely to the theme. I felt like perhaps some of the early levels were a touch on the easy side, and perhaps it would be cool to have some more challenging levels towards the end of the game. Good work!
ntoll
A *really* great little puzzler here. I enjoyed the watery dynamics and the thoughtful puzzles. Thank you!
speedlimit35
Having played your previous games, “the great flood” was a surprising 180 from games with a simple, profound message, to a complex Freeform sandbox battlefront that all are able to partake in.
This highly tactical war game was a good exercise for a sedentary mind. With a gentle ramp in difficulty, one is able to understand the flow and achieve victory on the battlefield. In short, The level design was very well done.
This is also a unique mechanic that is intuitive so a high score must be given.
Lastly for the production value, I was planning to give you a lower score actually, but since the assets were so cohesive, I make it higher.
Congratulations on this game.
Neat idea! The tutorial made the mechanics really intuitive. It did seem pretty straightforward. I never really thought that hard about what I needed to do. At the same time I think you did a good job exploring the mechanic, so maybe this is as hard as it gets. Cool setting and aesthetics.