Scuffy
Help Scuffy navigate down the river, while collecting power-ups, items and new abilities to aid in your adventure.
Requires: pyxel, numpy
Controls: Arrow Keys + Z + X + SPACE, P to pause/map (Instructions are in-game) (see "consts.py" if you want to change buttons!)
Game playing notes:
- If you get lost, you can see the map at any time in the pause screen by pressing P
- The game takes approx. 25-30 minutes to complete, depending on how fast you progress! Sorry, I know it's a bit long for Pyweek, but it's a bit hard to make a short metroidvania :) ... thanks if you make it to the end!
Play Online/in the Browser:
"Scuffy" is built in pyxel, which can convert projects into HTML. You can play Scuffy in the browser here:
https://mit-mit-randomprojectlab.github.io/pyweek39/scuffy.html
Awards
Scores
Ratings (show detail)
Overall: 4.3
Fun: 4.3
Production: 4.8
Innovation: 3.9
Files
File | Uploader | Date |
---|---|---|
scuffy_final_v1.1.zip
A post-competition update, bug fixes etc. |
mit-mit | 2025/04/13 05:06 |
scuffy_final.zip
— final
Final Game (various bug fixes) |
mit-mit | 2025/03/30 10:14 |
scuffy_v1.zip
— final
First Submission of Game |
mit-mit | 2025/03/29 16:14 |
scuffy.png
Scuffy the Tugboat |
mit-mit | 2025/03/29 16:08 |
Diary Entries
Game Complete!
Wrap-up and Post Mortem
I didn't get a chance to write down any diary thoughts from the other week, so I thought I'd just wrap up a few thoughts now. I had the idea for a metrodvania based on scuffy the tugboat from the voting week, so I was lucky in that I could hit the ground running as soon as the theme was announced. I have very fond memories of my mum reading the book to me as a kid, so I was really keen on making this game :). I have also always wanted to make a metrodvania-style game, but always thought there wasn't enough time in the 7 days of pyweek: I ended up catching a few lucky breaks during the dev week, so had a little bit more time than I usually get to work on it!
I spent most of day 1-2 working on just getting a water surface rendering demo working, and was really happy with the result! Days 3-5 on implementing most of the in-game code for environment, enemies, bosses etc. I spend all of day 6 sitting down with pencil and paper and planning out the map, game flow and progression: I usually rush this part, but glad I really sat down and thought hard about this before I started coding it all up and building the map: the map itself I drew as one giant 4000x4000 image in Gimp which I then tiled into the game. I spent day 7 creating all the sound, music, cutscenes, titles etc. along with trying to get some play testing in.
Thanks again everyone for a great week, congrats to rdb and zwerver for the team win, and see you next one!
Post-competition Game Update
https://mit-mit-randomprojectlab.github.io/pyweek39/scuffy.html
Update includes:
- On game completion, you can now go back and get all the coins before returning to finish the game (to get the "real" ending ;) )
- Added a speedrun timer (press S to toggle on/off) (can you beat 11 minutes and 26 seconds? (game dev's best time ;) )
- Added a title screen gfx
- New background music for swamp area
- Modified behaviours in some boss battles to fine-tune the experience (make a touch more challenging)
- Minor bug fixes (image map colours, background objects etc.)
- Performance optimisations to background and water surface rendering in pyxel (now using pyxel image.set + blitting insteady of setting pixel by pixel to render faster on slower browsers)
- Preloading of map assets and flow field pre-calculations to remove loading delay between screens
I have been toying also with perhaps extending the game a little bit with a bit of extra post-completion content (there's a few maps tiles I didn't end up filling with anything), perhaps like a "DLC" for the game: I might or might not get around to this, but will post an update again if I do :P!