Game
So I was lazy and did most of my entry on the final Saturday.
As a result it's kind of short and untested. If the game gets stuck try clicking frantically on everything :)
Awards
Scores
Ratings (show detail)
Overall: 2.6
Fun: 2.8
Production: 2.2
Innovation: 2.7
Files
File | Uploader | Date |
---|---|---|
mat-pyweek17.zip
— final
Entry source |
Mat | 2013/09/07 23:11 |
Diary Entries
Something done
I managed to get an entry done today, but it's not my greatest work.
I was hoping to sacrifice production to get the most done in a short time but I'm not very happy with it as a game - the puzzles may be a bit too incoherent to be really playable...
The art is from a newspaper I found on the tube and the music/sound is creative commons (see readme). All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.
http://media.pyweek.org/dl/17/matsolo/mat-pyweek17.zip
As always any last minute play testing is appreciated :)
I was hoping to sacrifice production to get the most done in a short time but I'm not very happy with it as a game - the puzzles may be a bit too incoherent to be really playable...
The art is from a newspaper I found on the tube and the music/sound is creative commons (see readme). All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.
http://media.pyweek.org/dl/17/matsolo/mat-pyweek17.zip
As always any last minute play testing is appreciated :)
Something something postmortem
I didn't do too well this time round, but I totally deserved my score and the feedback was actually quite positive.
The game was definitely lacking a sense of achievement and this has made me appreciate traditional adventure/point and click games a lot more. I think there were a few elements of the game that really didn't work -
The game was definitely lacking a sense of achievement and this has made me appreciate traditional adventure/point and click games a lot more. I think there were a few elements of the game that really didn't work -
- All the areas are the same and available from the beginning
- Few items to collect
- Can't see or interact with items you have
- With only one way to interact with things, it's easy to accomplish things by accident
I didn't really appreciate this at the start but all these things contribute to a feeling that you are not really progressing in the game and lack of control. The nonsensical story could have been developed more as well, if I had more time.
I was quite shocked at how awful my code got in so short a time. but thankfully it mostly worked for everyone who rated it (I didn't realise mp3s were a problem in pygame, I'll stick to ogg next time).
Despite the final result, it was fun making it and hopefully I've learned a little from my mistakes. Thanks for playing and see you next pyweek!