PyWeek - m47pyweek28 - feedback
dowski
DR0ID
no sound
cool idea,
instructions a bit long to read and easy to miss (no mention in readme)
mauve
A very simple game of clicking on the thing it tells you to. It's not very fun as it stands; I couldn't really compete against the best times on a laptop touchpad. I would have liked some puzzle element, eg. construct the tower it tells you using these domino pieces.
Graphically, it is very simple, which can work in a simple game like this, but you would have to pick your colours more carefully than these bright primaries - just google "Color palette generator" for example.
rdb
Congratulations on completing PyWeek! Personally though, I didn't find this game very engaging, with the core game mechanic just being "click button X upon being told to click button X".
Unicorn Markets
Considering how simple this game is in principle, the steps of getting the game going and understanding what is going on is not easy. I couldn't see the point in continuing to play.
LeopardShark
This is quite a good implementation of a very simple game. I think that clicking on the wrong button should incur some form of penalty, because at the moment, spam-clicking is a viable strategy. The level-creator feature is cool, and the buttons are nice to click.
Cosmologicon
Even though the basic game idea was very simple, I still found it to be fun. If you just had a series of challenges of increasing difficulty with times to beat, I could really see getting into the game. A tutorial or even just a simplification of the menu system, though, would go a long way. But of course that's easier said than done!
tundish
I was able to launch the game, but the frame was too big for my screen (14").
I couldn't resize it. Not all the controls were visible.
tizilogic
Once I got to play, it was a fun mini game. I spent more time on the instructions, than on the actual game. But following the instructions, I could play it w/o troubles. Maybe for future projects, try to keep the necessary instructions to a minimum, reading a lot of text before actually getting to do anything takes some of the magic out of a game IMHO.
Darni
Once I figured out what I had to do, there's not much to the game, I couldn't find the challenge interesting even with the time limit. But I like that the idea is new
I'm not sure what the "generate tower" option in the menu was about
The resolution was too high for my screen. I'm pretty sure that some buttons were off the screen and I couldn't get to them to actually play.