PyWeek - m47pyweek28 - feedback

Did not work

dowski

The resolution was too high for my screen. I'm pretty sure that some buttons were off the screen and I couldn't get to them to actually play.

Fun 3 Prod 3 Inno 4

DR0ID

no sound

cool idea,
instructions a bit long to read and easy to miss (no mention in readme)

Fun 2 Prod 2 Inno 2

mauve

A very simple game of clicking on the thing it tells you to. It's not very fun as it stands; I couldn't really compete against the best times on a laptop touchpad. I would have liked some puzzle element, eg. construct the tower it tells you using these domino pieces.

Graphically, it is very simple, which can work in a simple game like this, but you would have to pick your colours more carefully than these bright primaries - just google "Color palette generator" for example.

Fun 1 Prod 2 Inno 2

rdb

Congratulations on completing PyWeek! Personally though, I didn't find this game very engaging, with the core game mechanic just being "click button X upon being told to click button X".

Fun 1 Prod 2 Inno 3

Unicorn Markets

Considering how simple this game is in principle, the steps of getting the game going and understanding what is going on is not easy. I couldn't see the point in continuing to play.

Fun 2 Prod 2 Inno 2

LeopardShark

This is quite a good implementation of a very simple game. I think that clicking on the wrong button should incur some form of penalty, because at the moment, spam-clicking is a viable strategy. The level-creator feature is cool, and the buttons are nice to click.

Fun 2 Prod 1 Inno 2

Cosmologicon

Even though the basic game idea was very simple, I still found it to be fun. If you just had a series of challenges of increasing difficulty with times to beat, I could really see getting into the game. A tutorial or even just a simplification of the menu system, though, would go a long way. But of course that's easier said than done!

Fun 2 Prod 2 Inno 2

ntoll

Basically a reaction game. Not sure I quite understood what was going on.

Did not work

tundish

I was able to launch the game, but the frame was too big for my screen (14").
I couldn't resize it. Not all the controls were visible.

Fun 2 Prod 2 Inno 2

tizilogic

Once I got to play, it was a fun mini game. I spent more time on the instructions, than on the actual game. But following the instructions, I could play it w/o troubles. Maybe for future projects, try to keep the necessary instructions to a minimum, reading a lot of text before actually getting to do anything takes some of the magic out of a game IMHO.

Fun 2 Prod 2 Inno 3

Darni

Once I figured out what I had to do, there's not much to the game, I couldn't find the challenge interesting even with the time limit. But I like that the idea is new

I'm not sure what the "generate tower" option in the menu was about