PyWeek - LukewarmStrawberries - feedback
mauve
Tee
This is cool. I was a bit confused about what I was doing (I kept throwing dynamites and not sure if they were working), but the idea of having carriages that do different things and switching between them is neat. I enjoyed this.
Cosmologicon
Really cool basis for a game! Jumping back and forth between train cars seems like a really fun mechanic. I couldn't really figure out a better strategy than just sitting on a weapon car and holding down space, so it felt like it came down a lot to luck for me. Good job with the chaotic atmosphere.
DR0ID
not neverending, at least not with my skills :)
I was not sure how to influence the battle, just throwing dynamite all the time seemed the best option.
RicBin
I have
python 3.9.1
pyglet 2.0.dev9
It gave me this error:
Traceback (most recent call last):
File "C:\Users\pyweek-2021-main\run_game.py", line 16, in <module>
game.run()
File "C:\Users\pyweek-2021-main\game\run.py", line 285, in run
game = Game()
File "C:\Users\pyweek-2021-main\game\run.py", line 60, in __init__
self.init_sprites()
File "C:\Users\pyweek-2021-main\game\run.py", line 194, in init_sprites
self.enemies = ship.Enemies(start_pos=self.enemies_offset,
File "C:\Users\pyweek-2021-main\game\ship.py", line 33, in __init__
self.ship_group = pyglet.graphics.OrderedGroup(0)
AttributeError: module 'pyglet.graphics' has no attribute 'OrderedGroup'
Eason
The idea is pretty good but there are not much content.
It is more fun if there are more tasks for player instead of just spamming space key
The shield and heal is a good combo!
The explosions, cannonballs, and concept here were ridiculous - which made it quite fun.
The gameplay was not very varied. The carriages that offer shields and health are slightly redundant because the most effective way to protect your train is to keep shooting. But the ships have too much health and there's no real way to pick which ship to attack, so it's just a case of standing on a weapon carriage and pressing space as fast as possible. I think that the game mechanic here is actually pretty solid and could imagine that with several different variants of smaller, weaker ships, and some ability to aim your rockets/dynamite this could be a really strong game.