PyWeek - Hopeless Opus 7 - feedback

Fun 2 Prod 3 Inno 3


Interesting take on breakout. I didn't find it too captivating because breakout itself is not too interesting to me, but I do like the boosting system and the little effects you added. It's neat that you can just have the ball break through a bunch of blocks. I didn't spot the theme though. Anyway, nice work.

Fun 2 Prod 2 Inno 2


I liked the boost mechanic. Would have been cool to see the gameplay finished up with a bit more polish.

Fun 4 Prod 2 Inno 4


Needs sound and music, maybe more interesting graphics too - but it's a nice twist on the Arkanoid/Breakout game. Not sure how six fit in here, but no mind, I've played it much longer then I expected to.

Fun 3 Prod 3 Inno 3


An enjoyable little game. I like the particle FX. The paddle reacts nicely. And the tweaks are a nice departure from the traditional Arkanoid clone. I noticed a couple things that detracted from the game, besides the lack of sound and music: 1) the ball seemed to pass through rows of bricks at higher speeds; maybe this is by design; I wasn't sure, but I didn't like it; 2) when the ball hits the corner of the paddle the ball gets infinitely stuck going vertical at the edge of the screen; this was a very difficult snag to get out of; some English on the paddle would have been much appreciated. :) Whether those are my peeves, or legit improvements, this is overall a good show. Thanks for making us a game to play!

Fun 3 Prod 3 Inno 2


Interesting twist of using speed for ramming through bricks. Angles tend towards straight up or down through.

Fun 3 Prod 3 Inno 2


This was kinda fun. A cool variant on standard breakout. I didn’t really understand how this was addressing the theme. My lives seemed to always be very high and the gameplay didn’t get anymore difficult as the level went up: could adjust these elements to make things a bit more interesting or challenging.

Fun 3 Prod 4 Inno 3


I am not good at these kind of games. I'm pretty sure I died before reaching level 3. Moving the bar was tough because it accelerated instead of moving constantly, but it looked cool. I can't say much else other than that. Good job!

Fun 3 Prod 3 Inno 3


No sound. But gfx effects.
Nice idea with the paddle moving around.
But I didn't see any connection to the theme.

Disqualify Fun 4 Prod 3 Inno 2


Quite enjoyable twist on Breakout; I liked charging the ball to drive it through lines of bricks. Feels satisfying. But mostly it is Breakout.

Marking to disqualify only because I don't see the six tie-in.

Fun 3 Prod 3 Inno 3


A nice breakout clone. Well done. Like the way momentum changes as the ball hits the various pieces. Nice one. Perhaps add sounds..?

Fun 3 Prod 3 Inno 3


Interesting combination of the two games. Controls were maybe a tad sensitive.

Did not work


Hello from the pygame community.
none -> start
start -> main_menu
Traceback (most recent call last):
File "", line 125, in <module>
File "", line 56, in run
File "", line 63, in update
File "/home/paul/pyweek27/unzip/whifflesix/", line 106, in get_events
pushed = self.joystick.get_button(config[1])
pygame.error: Invalid joystick button

Fun 4 Prod 3 Inno 3


It was a fun game, I liked the gameplay! there was a little glitch where I can never die because my life actually increases dramatically after I have missed a ball. And I often got stuck a wall. But I didn't see how this is related to the theme...(I mean the theme this time is pretty bad anyways)